| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 |
- using UnityEngine;
- using System;
- public class MemoryUtil
- {
- // /// <summary>
- // /// 调用回收Mono内存
- // /// </summary>
- // public static void CollectMonoMem()
- // {
- //#if !UNITY_EDITOR
- // System.GC.Collect();
- //#endif
- // }
- /// <summary>
- /// 调用回收Unity的资源内存
- /// </summary>
- public static void CollectNativeMem()
- {
- Resources.UnloadUnusedAssets();
- }
- /// <summary>
- /// 调用回收Lua代码造成的内存
- /// </summary>
- public static void CollectLuaMem()
- {
- if (LuaMgr.HasInstance())
- LuaMgr.Instance.LuaGC();
- }
- ///// <summary>
- ///// 同时调用回收不用资源以及Mono内存
- ///// </summary>
- //public static void CollectMonoAndNativeMem()
- //{
- // Resources.UnloadUnusedAssets();
- // CollectMonoMem();
- //}
- ///// <summary>
- ///// 同时调用回收Mono和Lua内存
- ///// </summary>
- //public static void CollectMonoAndLuaMem()
- //{
- // Resources.UnloadUnusedAssets();
- // CollectMonoMem();
- //}
- public static void ReleaseMemory()
- {
- GameMgr.Instance.CleanUnusedAssets();
- CollectLuaMem();
- }
- }
|