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- using System;
- using UnityEngine;
- public class LuaUInt32
- {
- public static byte[] FromString(string str)
- {
- str = str.Replace("#", "");
- UInt32 v;
- UInt32.TryParse(str, out v);
- Debug.Log(v);
- return BitConverter.GetBytes(v);
- }
-
- public static UInt32 BytesToUInt32(byte[] v)
- {
- return BitConverter.ToUInt32(v, 0);
- }
- }
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