TriggerActions.cs 16 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. /// <summary>
  6. /// No inheritation. Like CTriggerMatch
  7. /// </summary>
  8. [Serializable]
  9. public class TriggerActionWrapper
  10. {
  11. //[FriendlyName("触发器类型")]
  12. public EGlobalTriggerAct TriggerType;
  13. [HideInInspector]
  14. public GameObject[] RefObjList = new GameObject[0];
  15. [FriendlyName("配置ID")]
  16. public int EnterUniqueId;
  17. [FriendlyName("参数[类型]")]
  18. public string ParamStr;
  19. [FriendlyName("持续时间")]
  20. public int TotalTime;
  21. [FriendlyName("是否立马设置位置")]
  22. public bool bSetPos;
  23. [HideInInspector]
  24. public bool bEnable = true;
  25. [HideInInspector]
  26. public bool bStopWhenLeaving = true;
  27. [HideInInspector]
  28. public bool bSrc;
  29. [HideInInspector]
  30. public bool bAtker;
  31. private TriggerActionBase m_internalAct;
  32. private int m_triggerId;
  33. /// <summary>
  34. /// Dummy. For GameSerializer.CreateInstance
  35. /// </summary>
  36. public TriggerActionWrapper()
  37. {
  38. bEnable = true;
  39. }
  40. public TriggerActionWrapper(EGlobalTriggerAct inTriggerType)
  41. {
  42. TriggerType = inTriggerType;
  43. bEnable = true;
  44. }
  45. public void Init(int inTriggerId)
  46. {
  47. m_triggerId = inTriggerId;
  48. if (m_internalAct != null)
  49. {
  50. return;
  51. }
  52. switch (TriggerType)
  53. {
  54. case EGlobalTriggerAct.TriggerSpawn:
  55. m_internalAct = new TriggerActionSpawn(this, m_triggerId);
  56. break;
  57. case EGlobalTriggerAct.TriggerDialogue:
  58. m_internalAct = new TriggerActionDialogue(this, m_triggerId);
  59. break;
  60. case EGlobalTriggerAct.TriggerPauseGame:
  61. m_internalAct = new TriggerActionPauseGame(this, m_triggerId);
  62. break;
  63. case EGlobalTriggerAct.TriggerSetGlobalVariable:
  64. m_internalAct = new TriggerActionSetGlobalVariable(this, m_triggerId);
  65. break;
  66. case EGlobalTriggerAct.TriggerMove:
  67. m_internalAct = new TriggerMove(this, m_triggerId);
  68. break;
  69. case EGlobalTriggerAct.TriggerComingAnim:
  70. m_internalAct = new TriggerComingAnim(this, m_triggerId);
  71. break;
  72. case EGlobalTriggerAct.TriggerPlayEffect:
  73. m_internalAct = new TriggerPlayEffect(this,m_triggerId);
  74. break;
  75. case EGlobalTriggerAct.TriggerSetUINodeVis:
  76. m_internalAct = new TriggerSetUINodeVis(this, m_triggerId);
  77. break;
  78. case EGlobalTriggerAct.TriggerPlayBGM:
  79. m_internalAct = new TriggerPlayBGM(this, m_triggerId);
  80. break;
  81. case EGlobalTriggerAct.TriggerExitBattle:
  82. m_internalAct = new TriggerExitBattle(this, m_triggerId);
  83. break;
  84. case EGlobalTriggerAct.TriggerCalcNextPoint:
  85. m_internalAct = new TriggerCalcNextPoint(this, m_triggerId);
  86. break;
  87. case EGlobalTriggerAct.TriggerDisactive:
  88. m_internalAct = new TriggerDisactive(this, m_triggerId);
  89. break;
  90. case EGlobalTriggerAct.TriggerCameraMove:
  91. m_internalAct = new TriggerCameraMove(this, m_triggerId);
  92. break;
  93. case EGlobalTriggerAct.TriggerRunGame:
  94. m_internalAct = new TriggerRunGame(this, m_triggerId);
  95. break;
  96. case EGlobalTriggerAct.TriggerShowSkip:
  97. m_internalAct = new TriggerShowSkip(this, m_triggerId);
  98. break;
  99. case EGlobalTriggerAct.TriggerEnableSkill:
  100. m_internalAct = new TriggerEnableSkill(this, m_triggerId);
  101. break;
  102. case EGlobalTriggerAct.TriggerDisableSkill:
  103. m_internalAct = new TriggerDisableSkill(this, m_triggerId);
  104. break;
  105. default:
  106. DebugHelper.Assert(false);
  107. break;
  108. }
  109. }
  110. public void Destroy()
  111. {
  112. if (m_internalAct != null)
  113. {
  114. m_internalAct.Destroy();
  115. m_internalAct = null;
  116. }
  117. }
  118. public void Stop()
  119. {
  120. if (m_internalAct != null)
  121. {
  122. m_internalAct.Stop();
  123. }
  124. }
  125. public TriggerActionBase GetActionInternal()
  126. {
  127. return m_internalAct;
  128. }
  129. public void TriggerEnter(Fighter src, ITrigger inTrigger)
  130. {
  131. if (m_internalAct == null)
  132. {
  133. return;
  134. }
  135. m_internalAct.TriggerEnter(src, inTrigger);
  136. }
  137. public void TriggerLeave(Fighter src, ITrigger inTrigger)
  138. {
  139. if (m_internalAct == null)
  140. {
  141. return;
  142. }
  143. m_internalAct.TriggerLeave(src, inTrigger);
  144. }
  145. public void TriggerUpdate(Fighter src, ITrigger inTrigger)
  146. {
  147. if (m_internalAct == null)
  148. {
  149. return;
  150. }
  151. try
  152. {
  153. m_internalAct.TriggerUpdate(src, inTrigger);
  154. }
  155. catch (Exception e)
  156. {
  157. DebugHelper.LogError("TriggerUpdate Err:" + e + "," + e.StackTrace);
  158. }
  159. }
  160. public virtual void OnCoolDown(ITrigger inTrigger)
  161. {
  162. if (m_internalAct == null)
  163. {
  164. return;
  165. }
  166. m_internalAct.OnCoolDown(inTrigger);
  167. }
  168. public virtual void OnTriggerStart(ITrigger inTrigger)
  169. {
  170. if (m_internalAct == null)
  171. {
  172. return;
  173. }
  174. m_internalAct.OnTriggerStart(inTrigger);
  175. }
  176. }
  177. public abstract class TriggerActionBase
  178. {
  179. public int EnterUniqueId;
  180. public bool bEnable;
  181. public bool bStopWhenLeaving;
  182. public bool bSrc;
  183. public bool bAtker;
  184. public bool bSetPos;
  185. public int TotalTime;
  186. public string Param;
  187. public int TriggerId
  188. {
  189. get;
  190. private set;
  191. }
  192. public TriggerActionBase(TriggerActionWrapper inWrapper, int inTriggerId)
  193. {
  194. EnterUniqueId = inWrapper.EnterUniqueId;
  195. bEnable = inWrapper.bEnable;
  196. bStopWhenLeaving = inWrapper.bStopWhenLeaving;
  197. bSrc = inWrapper.bSrc;
  198. bAtker = inWrapper.bAtker;
  199. TotalTime = inWrapper.TotalTime;
  200. TriggerId = inTriggerId;
  201. bSetPos = inWrapper.bSetPos;
  202. Param = inWrapper.ParamStr;
  203. }
  204. public virtual void Destroy()
  205. {
  206. Stop();
  207. }
  208. public virtual void Stop() { }
  209. public abstract void TriggerEnter(Fighter src, ITrigger inTrigger);
  210. public virtual void TriggerLeave(Fighter src, ITrigger inTrigger) { }
  211. public virtual void TriggerUpdate(Fighter src, ITrigger inTrigger) { }
  212. public virtual void OnCoolDown(ITrigger inTrigger) { }
  213. public virtual void OnTriggerStart(ITrigger inTrigger) { }
  214. }
  215. public class TriggerActionSpawn : TriggerActionBase
  216. {
  217. public TriggerActionSpawn(TriggerActionWrapper inWrapper, int inTriggerId)
  218. : base(inWrapper, inTriggerId)
  219. {
  220. }
  221. public override void TriggerEnter(Fighter src, ITrigger inTrigger)
  222. {
  223. if (src!=null && BattleMgr.Instance.Battle!=null && BattleMgr.Instance.Battle.CurBattleField!=null)
  224. {
  225. BattleMgr.Instance.Battle.CurBattleField.AddFighter(src);
  226. src.Ctrl.SetLayer(LayerMask.NameToLayer(BattleCamera.FighterLayerName));
  227. if(bSetPos)
  228. {
  229. BattleMgr.Instance.Battle.SyncFighterPos(src);
  230. }
  231. bool aiEnabeld = true;
  232. bool.TryParse(Param,out aiEnabeld);
  233. src.IsAiEnabled = aiEnabeld;
  234. }
  235. }
  236. }
  237. public class TriggerActionDialogue : TriggerActionBase
  238. {
  239. public TriggerActionDialogue(TriggerActionWrapper inWrapper, int inTriggerId)
  240. : base(inWrapper, inTriggerId)
  241. {
  242. }
  243. public override void TriggerEnter(Fighter src, ITrigger inTrigger)
  244. {
  245. if (EnterUniqueId > 0)
  246. {
  247. int DialogueGroupId = EnterUniqueId;
  248. GameMgr.Instance.PlayDialog(1, DialogueGroupId);
  249. }
  250. return;
  251. }
  252. public override void TriggerLeave(Fighter src, ITrigger inTrigger)
  253. {
  254. }
  255. }
  256. public class TriggerRunGame:TriggerActionBase
  257. {
  258. public TriggerRunGame(TriggerActionWrapper inWrapper, int inTriggerId)
  259. : base(inWrapper, inTriggerId)
  260. {
  261. }
  262. public override void TriggerEnter(Fighter src, ITrigger inTrigger)
  263. {
  264. BattleMgr.Instance.DoPauseFighting(false);
  265. }
  266. }
  267. public class TriggerActionPauseGame : TriggerActionBase
  268. {
  269. private int timer = -1;
  270. public TriggerActionPauseGame(TriggerActionWrapper inWrapper, int inTriggerId)
  271. : base(inWrapper, inTriggerId)
  272. {
  273. }
  274. public override void TriggerEnter(Fighter src, ITrigger inTrigger)
  275. {
  276. if (timer != -1)
  277. {
  278. return;
  279. }
  280. DoPauseGame(true);
  281. if (TotalTime > 0)
  282. {
  283. timer = TimerManager.Instance.AddTimer(TotalTime, 1, OnTimeUp);
  284. }
  285. return;
  286. }
  287. public override void Stop()
  288. {
  289. if (timer != -1)
  290. {
  291. TimerManager.Instance.RemoveTimer(timer);
  292. timer = -1;
  293. }
  294. base.Stop();
  295. }
  296. private void OnTimeUp(int timersequence)
  297. {
  298. DoPauseGame(false);
  299. if (timer != -1)
  300. {
  301. TimerManager.Instance.RemoveTimer(timer);
  302. timer = -1;
  303. }
  304. }
  305. private void DoPauseGame(bool bPause)
  306. {
  307. BattleMgr.Instance.DoPauseFighting(bPause);
  308. }
  309. public override void TriggerUpdate(Fighter src, ITrigger inTrigger)
  310. {
  311. }
  312. public override void TriggerLeave(Fighter src, ITrigger inTrigger)
  313. {
  314. if (bStopWhenLeaving)
  315. {
  316. DoPauseGame(false);
  317. }
  318. }
  319. }
  320. public class TriggerActionSetGlobalVariable : TriggerActionBase
  321. {
  322. public TriggerActionSetGlobalVariable(TriggerActionWrapper inWrapper, int inTriggerId)
  323. : base(inWrapper, inTriggerId)
  324. {
  325. }
  326. public override void TriggerEnter(Fighter src , ITrigger inTrigger)
  327. {
  328. //if (BattleLogic.instance.m_globalTrigger != null)
  329. //{
  330. // BattleLogic.instance.m_globalTrigger.CurGlobalVariable = EnterUniqueId;
  331. //}
  332. return;
  333. }
  334. }
  335. public class TriggerMove:TriggerActionBase
  336. {
  337. public TriggerMove(TriggerActionWrapper inWrapper, int inTriggerId)
  338. : base(inWrapper, inTriggerId)
  339. {
  340. }
  341. public override void TriggerEnter(Fighter src, ITrigger inTrigger)
  342. {
  343. if (src != null && BattleMgr.Instance.Battle != null && BattleMgr.Instance.Battle.CurBattleField != null)
  344. {
  345. Vector3 destPos = Vector3.zero;
  346. if (!string.IsNullOrEmpty(Param))
  347. {
  348. destPos = StringUtil.convertVector3(Param);
  349. }
  350. BattleMgr.Instance.Battle.FighterMove2BattleCenter(src, destPos);
  351. EventMgr.DispatchEvent<Fighter>(new CoreEvent<Fighter>(ECoreEventType.EID_SHOW_FIGHTER, src));
  352. }
  353. }
  354. }
  355. public class TriggerComingAnim : TriggerActionBase
  356. {
  357. public TriggerComingAnim(TriggerActionWrapper inWrapper,int inTriggerId)
  358. :base(inWrapper,inTriggerId)
  359. {
  360. }
  361. public override void TriggerEnter(Fighter src,ITrigger inTrigger)
  362. {
  363. if(src!=null)
  364. {
  365. //DebugHelper.LogError(src.Name);
  366. src.ForceComing(TotalTime*0.001f);
  367. }
  368. }
  369. public override void TriggerUpdate(Fighter src, ITrigger inTrigger)
  370. {
  371. }
  372. public override void TriggerLeave(Fighter src, ITrigger inTrigger)
  373. {
  374. if(src!=null)
  375. {
  376. src.ForceIdle();
  377. }
  378. }
  379. }
  380. public class TriggerPlayEffect : TriggerActionBase
  381. {
  382. public TriggerPlayEffect(TriggerActionWrapper inWrapper,int inTriggerId)
  383. :base(inWrapper,inTriggerId)
  384. {
  385. }
  386. public override void TriggerEnter(Fighter src, ITrigger inTrigger)
  387. {
  388. if(src!=null)
  389. {
  390. EffectManager.Instance.PlayEffect(EnterUniqueId, src, src);
  391. }
  392. else
  393. {
  394. if (EnterUniqueId > 0)
  395. {
  396. EffectManager.Instance.PlayEffect(EnterUniqueId);
  397. }
  398. }
  399. }
  400. }
  401. public class TriggerSetUINodeVis : TriggerActionBase
  402. {
  403. public TriggerSetUINodeVis(TriggerActionWrapper inWrapper, int inTriggerId)
  404. : base(inWrapper, inTriggerId)
  405. {
  406. }
  407. public override void TriggerEnter(Fighter src, ITrigger inTrigger)
  408. {
  409. if(!string.IsNullOrEmpty(Param))
  410. {
  411. BattleMgr.Instance.SetUINodeVis(Param);
  412. }
  413. }
  414. }
  415. public class TriggerPlayBGM : TriggerActionBase
  416. {
  417. public TriggerPlayBGM(TriggerActionWrapper inWrapper,int inTriggerId)
  418. :base(inWrapper,inTriggerId)
  419. {
  420. }
  421. public override void TriggerEnter(Fighter src, ITrigger inTrigger)
  422. {
  423. if(!string.IsNullOrEmpty(Param))
  424. {
  425. MusicMgr.Instance.PlayBGMusic(Param);
  426. }
  427. }
  428. }
  429. public class TriggerExitBattle: TriggerActionBase
  430. {
  431. public TriggerExitBattle(TriggerActionWrapper inWrapper,int inTriggerId)
  432. :base(inWrapper, inTriggerId)
  433. {
  434. }
  435. public override void TriggerEnter(Fighter src, ITrigger inTrigger)
  436. {
  437. BattleMgr.Instance.OnBattleEnd(2);
  438. }
  439. }
  440. public class TriggerCalcNextPoint:TriggerActionBase
  441. {
  442. public TriggerCalcNextPoint(TriggerActionWrapper inWrapper,int inTriggerId)
  443. :base(inWrapper,inTriggerId)
  444. {
  445. }
  446. public override void TriggerEnter(Fighter src, ITrigger inTrigger)
  447. {
  448. BattleMgr.Instance.Battle.CalcNextPoint();
  449. }
  450. }
  451. public class TriggerDisactive:TriggerActionBase
  452. {
  453. private int timer = -1;
  454. private Fighter mSrc;
  455. public TriggerDisactive(TriggerActionWrapper inWrapper,int inTriggerId)
  456. :base(inWrapper,inTriggerId)
  457. {
  458. }
  459. public override void TriggerEnter(Fighter src, ITrigger inTrigger)
  460. {
  461. if (timer != -1)
  462. {
  463. return;
  464. }
  465. mSrc = src;
  466. if (src!=null)
  467. {
  468. src.Ctrl.SetLayer(LayerMask.NameToLayer(BattleCamera.HideLayerName));
  469. }
  470. if (TotalTime > 0)
  471. {
  472. timer = TimerManager.Instance.AddTimer(TotalTime, 1, OnTimeUp);
  473. }
  474. }
  475. public override void Stop()
  476. {
  477. if (timer != -1)
  478. {
  479. TimerManager.Instance.RemoveTimer(timer);
  480. timer = -1;
  481. }
  482. base.Stop();
  483. }
  484. private void OnTimeUp(int timersequence)
  485. {
  486. if (mSrc != null)
  487. {
  488. mSrc.Ctrl.SetLayer(LayerMask.NameToLayer(BattleCamera.FighterLayerName));
  489. }
  490. if (timer != -1)
  491. {
  492. TimerManager.Instance.RemoveTimer(timer);
  493. timer = -1;
  494. }
  495. mSrc = null;
  496. }
  497. }
  498. public class TriggerCameraMove:TriggerActionBase
  499. {
  500. public TriggerCameraMove(TriggerActionWrapper inWrapper, int inTriggerId)
  501. : base(inWrapper, inTriggerId)
  502. {
  503. }
  504. public override void TriggerEnter(Fighter src, ITrigger inTrigger)
  505. {
  506. string[] paramList = StringUtil.split(Param, ';');
  507. if(paramList.Length == 2)
  508. {
  509. BattleMgr.Instance.PlayComingCameraAnim(paramList[0],paramList[1]);
  510. }
  511. }
  512. }
  513. public class TriggerEnableSkill:TriggerActionBase
  514. {
  515. public TriggerEnableSkill(TriggerActionWrapper inWrapper, int inTriggerId)
  516. : base(inWrapper, inTriggerId)
  517. {
  518. }
  519. public override void TriggerEnter(Fighter src, ITrigger inTrigger)
  520. {
  521. if (src != null)
  522. {
  523. src.AIEnable = true;
  524. }
  525. }
  526. }
  527. public class TriggerDisableSkill: TriggerActionBase
  528. {
  529. public TriggerDisableSkill(TriggerActionWrapper inWrapper, int inTriggerId)
  530. : base(inWrapper, inTriggerId)
  531. {
  532. }
  533. public override void TriggerEnter(Fighter src, ITrigger inTrigger)
  534. {
  535. if (src != null)
  536. {
  537. src.AIEnable = false;
  538. }
  539. }
  540. }
  541. public class TriggerShowSkip : TriggerActionBase
  542. {
  543. public TriggerShowSkip(TriggerActionWrapper inWrapper, int inTriggerId)
  544. : base(inWrapper, inTriggerId)
  545. {
  546. }
  547. public override void TriggerEnter(Fighter src, ITrigger inTrigger)
  548. {
  549. BattleMgr.Instance.ShowSkipBattle();
  550. }
  551. }