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- using UnityEngine;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- /// <summary>
- /// No inheritation. Like CTriggerMatch
- /// </summary>
- [Serializable]
- public class TriggerActionWrapper
- {
- //[FriendlyName("触发器类型")]
- public EGlobalTriggerAct TriggerType;
- [HideInInspector]
- public GameObject[] RefObjList = new GameObject[0];
- [FriendlyName("配置ID")]
- public int EnterUniqueId;
- [FriendlyName("参数[类型]")]
- public string ParamStr;
- [FriendlyName("持续时间")]
- public int TotalTime;
- [FriendlyName("是否立马设置位置")]
- public bool bSetPos;
- [HideInInspector]
- public bool bEnable = true;
- [HideInInspector]
- public bool bStopWhenLeaving = true;
- [HideInInspector]
- public bool bSrc;
- [HideInInspector]
- public bool bAtker;
- private TriggerActionBase m_internalAct;
- private int m_triggerId;
- /// <summary>
- /// Dummy. For GameSerializer.CreateInstance
- /// </summary>
- public TriggerActionWrapper()
- {
- bEnable = true;
- }
- public TriggerActionWrapper(EGlobalTriggerAct inTriggerType)
- {
- TriggerType = inTriggerType;
- bEnable = true;
- }
- public void Init(int inTriggerId)
- {
- m_triggerId = inTriggerId;
- if (m_internalAct != null)
- {
- return;
- }
- switch (TriggerType)
- {
- case EGlobalTriggerAct.TriggerSpawn:
- m_internalAct = new TriggerActionSpawn(this, m_triggerId);
- break;
- case EGlobalTriggerAct.TriggerDialogue:
- m_internalAct = new TriggerActionDialogue(this, m_triggerId);
- break;
- case EGlobalTriggerAct.TriggerPauseGame:
- m_internalAct = new TriggerActionPauseGame(this, m_triggerId);
- break;
- case EGlobalTriggerAct.TriggerSetGlobalVariable:
- m_internalAct = new TriggerActionSetGlobalVariable(this, m_triggerId);
- break;
- case EGlobalTriggerAct.TriggerMove:
- m_internalAct = new TriggerMove(this, m_triggerId);
- break;
- case EGlobalTriggerAct.TriggerComingAnim:
- m_internalAct = new TriggerComingAnim(this, m_triggerId);
- break;
- case EGlobalTriggerAct.TriggerPlayEffect:
- m_internalAct = new TriggerPlayEffect(this,m_triggerId);
- break;
- case EGlobalTriggerAct.TriggerSetUINodeVis:
- m_internalAct = new TriggerSetUINodeVis(this, m_triggerId);
- break;
- case EGlobalTriggerAct.TriggerPlayBGM:
- m_internalAct = new TriggerPlayBGM(this, m_triggerId);
- break;
- case EGlobalTriggerAct.TriggerExitBattle:
- m_internalAct = new TriggerExitBattle(this, m_triggerId);
- break;
- case EGlobalTriggerAct.TriggerCalcNextPoint:
- m_internalAct = new TriggerCalcNextPoint(this, m_triggerId);
- break;
- case EGlobalTriggerAct.TriggerDisactive:
- m_internalAct = new TriggerDisactive(this, m_triggerId);
- break;
- case EGlobalTriggerAct.TriggerCameraMove:
- m_internalAct = new TriggerCameraMove(this, m_triggerId);
- break;
- case EGlobalTriggerAct.TriggerRunGame:
- m_internalAct = new TriggerRunGame(this, m_triggerId);
- break;
- case EGlobalTriggerAct.TriggerShowSkip:
- m_internalAct = new TriggerShowSkip(this, m_triggerId);
- break;
- case EGlobalTriggerAct.TriggerEnableSkill:
- m_internalAct = new TriggerEnableSkill(this, m_triggerId);
- break;
- case EGlobalTriggerAct.TriggerDisableSkill:
- m_internalAct = new TriggerDisableSkill(this, m_triggerId);
- break;
- default:
- DebugHelper.Assert(false);
- break;
- }
- }
- public void Destroy()
- {
- if (m_internalAct != null)
- {
- m_internalAct.Destroy();
- m_internalAct = null;
- }
- }
- public void Stop()
- {
- if (m_internalAct != null)
- {
- m_internalAct.Stop();
- }
- }
- public TriggerActionBase GetActionInternal()
- {
- return m_internalAct;
- }
- public void TriggerEnter(Fighter src, ITrigger inTrigger)
- {
- if (m_internalAct == null)
- {
- return;
- }
- m_internalAct.TriggerEnter(src, inTrigger);
- }
- public void TriggerLeave(Fighter src, ITrigger inTrigger)
- {
- if (m_internalAct == null)
- {
- return;
- }
- m_internalAct.TriggerLeave(src, inTrigger);
- }
- public void TriggerUpdate(Fighter src, ITrigger inTrigger)
- {
- if (m_internalAct == null)
- {
- return;
- }
- try
- {
- m_internalAct.TriggerUpdate(src, inTrigger);
- }
- catch (Exception e)
- {
- DebugHelper.LogError("TriggerUpdate Err:" + e + "," + e.StackTrace);
- }
- }
- public virtual void OnCoolDown(ITrigger inTrigger)
- {
- if (m_internalAct == null)
- {
- return;
- }
- m_internalAct.OnCoolDown(inTrigger);
- }
- public virtual void OnTriggerStart(ITrigger inTrigger)
- {
- if (m_internalAct == null)
- {
- return;
- }
- m_internalAct.OnTriggerStart(inTrigger);
- }
- }
- public abstract class TriggerActionBase
- {
- public int EnterUniqueId;
- public bool bEnable;
- public bool bStopWhenLeaving;
- public bool bSrc;
- public bool bAtker;
- public bool bSetPos;
- public int TotalTime;
- public string Param;
- public int TriggerId
- {
- get;
- private set;
- }
- public TriggerActionBase(TriggerActionWrapper inWrapper, int inTriggerId)
- {
- EnterUniqueId = inWrapper.EnterUniqueId;
- bEnable = inWrapper.bEnable;
- bStopWhenLeaving = inWrapper.bStopWhenLeaving;
- bSrc = inWrapper.bSrc;
- bAtker = inWrapper.bAtker;
- TotalTime = inWrapper.TotalTime;
-
- TriggerId = inTriggerId;
- bSetPos = inWrapper.bSetPos;
- Param = inWrapper.ParamStr;
- }
- public virtual void Destroy()
- {
- Stop();
- }
- public virtual void Stop() { }
- public abstract void TriggerEnter(Fighter src, ITrigger inTrigger);
- public virtual void TriggerLeave(Fighter src, ITrigger inTrigger) { }
-
- public virtual void TriggerUpdate(Fighter src, ITrigger inTrigger) { }
- public virtual void OnCoolDown(ITrigger inTrigger) { }
- public virtual void OnTriggerStart(ITrigger inTrigger) { }
- }
- public class TriggerActionSpawn : TriggerActionBase
- {
- public TriggerActionSpawn(TriggerActionWrapper inWrapper, int inTriggerId)
- : base(inWrapper, inTriggerId)
- {
- }
- public override void TriggerEnter(Fighter src, ITrigger inTrigger)
- {
- if (src!=null && BattleMgr.Instance.Battle!=null && BattleMgr.Instance.Battle.CurBattleField!=null)
- {
- BattleMgr.Instance.Battle.CurBattleField.AddFighter(src);
- src.Ctrl.SetLayer(LayerMask.NameToLayer(BattleCamera.FighterLayerName));
- if(bSetPos)
- {
- BattleMgr.Instance.Battle.SyncFighterPos(src);
- }
- bool aiEnabeld = true;
- bool.TryParse(Param,out aiEnabeld);
- src.IsAiEnabled = aiEnabeld;
- }
- }
- }
- public class TriggerActionDialogue : TriggerActionBase
- {
- public TriggerActionDialogue(TriggerActionWrapper inWrapper, int inTriggerId)
- : base(inWrapper, inTriggerId)
- {
- }
- public override void TriggerEnter(Fighter src, ITrigger inTrigger)
- {
- if (EnterUniqueId > 0)
- {
- int DialogueGroupId = EnterUniqueId;
- GameMgr.Instance.PlayDialog(1, DialogueGroupId);
- }
- return;
- }
- public override void TriggerLeave(Fighter src, ITrigger inTrigger)
- {
- }
- }
- public class TriggerRunGame:TriggerActionBase
- {
- public TriggerRunGame(TriggerActionWrapper inWrapper, int inTriggerId)
- : base(inWrapper, inTriggerId)
- {
- }
- public override void TriggerEnter(Fighter src, ITrigger inTrigger)
- {
- BattleMgr.Instance.DoPauseFighting(false);
- }
- }
- public class TriggerActionPauseGame : TriggerActionBase
- {
- private int timer = -1;
- public TriggerActionPauseGame(TriggerActionWrapper inWrapper, int inTriggerId)
- : base(inWrapper, inTriggerId)
- {
- }
- public override void TriggerEnter(Fighter src, ITrigger inTrigger)
- {
- if (timer != -1)
- {
- return;
- }
- DoPauseGame(true);
- if (TotalTime > 0)
- {
- timer = TimerManager.Instance.AddTimer(TotalTime, 1, OnTimeUp);
- }
- return;
- }
- public override void Stop()
- {
- if (timer != -1)
- {
- TimerManager.Instance.RemoveTimer(timer);
- timer = -1;
- }
- base.Stop();
- }
- private void OnTimeUp(int timersequence)
- {
- DoPauseGame(false);
- if (timer != -1)
- {
- TimerManager.Instance.RemoveTimer(timer);
- timer = -1;
- }
- }
- private void DoPauseGame(bool bPause)
- {
- BattleMgr.Instance.DoPauseFighting(bPause);
- }
- public override void TriggerUpdate(Fighter src, ITrigger inTrigger)
- {
- }
- public override void TriggerLeave(Fighter src, ITrigger inTrigger)
- {
- if (bStopWhenLeaving)
- {
- DoPauseGame(false);
- }
- }
- }
- public class TriggerActionSetGlobalVariable : TriggerActionBase
- {
- public TriggerActionSetGlobalVariable(TriggerActionWrapper inWrapper, int inTriggerId)
- : base(inWrapper, inTriggerId)
- {
- }
- public override void TriggerEnter(Fighter src , ITrigger inTrigger)
- {
- //if (BattleLogic.instance.m_globalTrigger != null)
- //{
- // BattleLogic.instance.m_globalTrigger.CurGlobalVariable = EnterUniqueId;
- //}
- return;
- }
- }
- public class TriggerMove:TriggerActionBase
- {
- public TriggerMove(TriggerActionWrapper inWrapper, int inTriggerId)
- : base(inWrapper, inTriggerId)
- {
- }
- public override void TriggerEnter(Fighter src, ITrigger inTrigger)
- {
- if (src != null && BattleMgr.Instance.Battle != null && BattleMgr.Instance.Battle.CurBattleField != null)
- {
- Vector3 destPos = Vector3.zero;
- if (!string.IsNullOrEmpty(Param))
- {
- destPos = StringUtil.convertVector3(Param);
- }
- BattleMgr.Instance.Battle.FighterMove2BattleCenter(src, destPos);
- EventMgr.DispatchEvent<Fighter>(new CoreEvent<Fighter>(ECoreEventType.EID_SHOW_FIGHTER, src));
- }
- }
- }
- public class TriggerComingAnim : TriggerActionBase
- {
- public TriggerComingAnim(TriggerActionWrapper inWrapper,int inTriggerId)
- :base(inWrapper,inTriggerId)
- {
- }
- public override void TriggerEnter(Fighter src,ITrigger inTrigger)
- {
- if(src!=null)
- {
- //DebugHelper.LogError(src.Name);
- src.ForceComing(TotalTime*0.001f);
- }
- }
- public override void TriggerUpdate(Fighter src, ITrigger inTrigger)
- {
-
- }
- public override void TriggerLeave(Fighter src, ITrigger inTrigger)
- {
- if(src!=null)
- {
- src.ForceIdle();
- }
- }
- }
- public class TriggerPlayEffect : TriggerActionBase
- {
- public TriggerPlayEffect(TriggerActionWrapper inWrapper,int inTriggerId)
- :base(inWrapper,inTriggerId)
- {
- }
- public override void TriggerEnter(Fighter src, ITrigger inTrigger)
- {
- if(src!=null)
- {
- EffectManager.Instance.PlayEffect(EnterUniqueId, src, src);
- }
- else
- {
- if (EnterUniqueId > 0)
- {
- EffectManager.Instance.PlayEffect(EnterUniqueId);
- }
- }
- }
- }
- public class TriggerSetUINodeVis : TriggerActionBase
- {
- public TriggerSetUINodeVis(TriggerActionWrapper inWrapper, int inTriggerId)
- : base(inWrapper, inTriggerId)
- {
- }
- public override void TriggerEnter(Fighter src, ITrigger inTrigger)
- {
- if(!string.IsNullOrEmpty(Param))
- {
- BattleMgr.Instance.SetUINodeVis(Param);
- }
- }
- }
- public class TriggerPlayBGM : TriggerActionBase
- {
- public TriggerPlayBGM(TriggerActionWrapper inWrapper,int inTriggerId)
- :base(inWrapper,inTriggerId)
- {
- }
- public override void TriggerEnter(Fighter src, ITrigger inTrigger)
- {
- if(!string.IsNullOrEmpty(Param))
- {
- MusicMgr.Instance.PlayBGMusic(Param);
- }
- }
- }
- public class TriggerExitBattle: TriggerActionBase
- {
- public TriggerExitBattle(TriggerActionWrapper inWrapper,int inTriggerId)
- :base(inWrapper, inTriggerId)
- {
- }
- public override void TriggerEnter(Fighter src, ITrigger inTrigger)
- {
- BattleMgr.Instance.OnBattleEnd(2);
- }
- }
- public class TriggerCalcNextPoint:TriggerActionBase
- {
- public TriggerCalcNextPoint(TriggerActionWrapper inWrapper,int inTriggerId)
- :base(inWrapper,inTriggerId)
- {
- }
- public override void TriggerEnter(Fighter src, ITrigger inTrigger)
- {
- BattleMgr.Instance.Battle.CalcNextPoint();
- }
- }
- public class TriggerDisactive:TriggerActionBase
- {
- private int timer = -1;
- private Fighter mSrc;
- public TriggerDisactive(TriggerActionWrapper inWrapper,int inTriggerId)
- :base(inWrapper,inTriggerId)
- {
- }
- public override void TriggerEnter(Fighter src, ITrigger inTrigger)
- {
- if (timer != -1)
- {
- return;
- }
- mSrc = src;
- if (src!=null)
- {
- src.Ctrl.SetLayer(LayerMask.NameToLayer(BattleCamera.HideLayerName));
- }
- if (TotalTime > 0)
- {
- timer = TimerManager.Instance.AddTimer(TotalTime, 1, OnTimeUp);
- }
- }
- public override void Stop()
- {
- if (timer != -1)
- {
- TimerManager.Instance.RemoveTimer(timer);
- timer = -1;
- }
- base.Stop();
- }
- private void OnTimeUp(int timersequence)
- {
- if (mSrc != null)
- {
- mSrc.Ctrl.SetLayer(LayerMask.NameToLayer(BattleCamera.FighterLayerName));
- }
- if (timer != -1)
- {
- TimerManager.Instance.RemoveTimer(timer);
- timer = -1;
- }
- mSrc = null;
- }
- }
- public class TriggerCameraMove:TriggerActionBase
- {
- public TriggerCameraMove(TriggerActionWrapper inWrapper, int inTriggerId)
- : base(inWrapper, inTriggerId)
- {
- }
- public override void TriggerEnter(Fighter src, ITrigger inTrigger)
- {
- string[] paramList = StringUtil.split(Param, ';');
- if(paramList.Length == 2)
- {
- BattleMgr.Instance.PlayComingCameraAnim(paramList[0],paramList[1]);
- }
- }
- }
- public class TriggerEnableSkill:TriggerActionBase
- {
- public TriggerEnableSkill(TriggerActionWrapper inWrapper, int inTriggerId)
- : base(inWrapper, inTriggerId)
- {
- }
- public override void TriggerEnter(Fighter src, ITrigger inTrigger)
- {
- if (src != null)
- {
- src.AIEnable = true;
- }
- }
- }
- public class TriggerDisableSkill: TriggerActionBase
- {
- public TriggerDisableSkill(TriggerActionWrapper inWrapper, int inTriggerId)
- : base(inWrapper, inTriggerId)
- {
- }
- public override void TriggerEnter(Fighter src, ITrigger inTrigger)
- {
- if (src != null)
- {
- src.AIEnable = false;
- }
- }
- }
- public class TriggerShowSkip : TriggerActionBase
- {
- public TriggerShowSkip(TriggerActionWrapper inWrapper, int inTriggerId)
- : base(inWrapper, inTriggerId)
- {
- }
- public override void TriggerEnter(Fighter src, ITrigger inTrigger)
- {
- BattleMgr.Instance.ShowSkipBattle();
- }
- }
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