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- using UnityEngine;
- using System.Text;
- using System.Collections.Generic;
- namespace WXB
- {
- static class SpriteMaterial
- {
- static Dictionary<Texture, Material> SpriteToMaterials = new Dictionary<Texture, Material>();
- static public Material Get(Texture t)
- {
- Material m = null;
- if (SpriteToMaterials.TryGetValue(t, out m))
- return m;
- m = new Material(Canvas.GetDefaultCanvasMaterial());
- m.mainTexture = t;
- SpriteToMaterials.Add(t, m);
- return m;
- }
- }
- static class FontMaterial
- {
- static Dictionary<Font, Material> FontToMaterials = new Dictionary<Font, Material>();
- static public Material Get(Font f)
- {
- Material m = null;
- if (FontToMaterials.TryGetValue(f, out m))
- {
- if (m == null)
- {
- FontToMaterials.Remove(f);
- }
- else
- {
- return m;
- }
- }
- m = new Material(Shader.Find("UI/Unlit/Text Detail"));
- m.mainTexture = f.material.mainTexture;
- FontToMaterials.Add(f, m);
- return m;
- }
- }
- }
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