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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace WXB
- {
- internal static class ListPool<T>
- {
- // Object pool to avoid allocations.
- private static readonly ObjectPool<List<T>> s_ListPool = new ObjectPool<List<T>>(null, l => l.Clear());
- public static List<T> Get()
- {
- return s_ListPool.Get();
- }
- public static void Release(List<T> toRelease)
- {
- s_ListPool.Release(toRelease);
- }
- }
- }
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