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- using UnityEngine;
- namespace WXB
- {
- public class Line
- {
- public Line(Vector2 s)
- {
- size = s;
- }
- Vector2 size; // 当前行的宽度与高度
- public float x { get { return size.x; } set { size.x = value; } }
- public float y { get { return size.y; } set { size.y = value; } }
- public Vector2 s { get { return size; } }
- public void Clear()
- {
- size = Vector2.zero;
- }
- // Y轴修正
- public float minY { get; set; }
- public float maxY { get; set; }
- public override string ToString()
- {
- return string.Format("w:{0} h:{1} minY:{2} maxY:{3} fh:{4}", x, y, minY, maxY, fontHeight);
- }
- public float fontHeight { get { return maxY - minY; } }
- }
- }
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