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- //----------------------------------------------
- // NGUI: Next-Gen UI kit
- // Copyright © 2011-2014 Tasharen Entertainment
- //----------------------------------------------
- using UnityEngine;
- using UnityEngine.UI;
- /// <summary>
- /// Tween the object's local scale.
- /// </summary>
- public class TweenScale : Tweener
- {
- public Vector3 from = Vector3.one;
- public Vector3 to = Vector3.one;
- public bool updateTable = false;
- Transform mTrans;
- public Transform cachedTransform { get { if (mTrans == null) mTrans = transform; return mTrans; } }
- public Vector3 value { get { return cachedTransform.localScale; } set { cachedTransform.localScale = value; } }
- /// <summary>
- /// Tween the value.
- /// </summary>
- protected override void OnUpdate (float factor, bool isFinished)
- {
- value = from * (1f - factor) + to * factor;
- }
- /// <summary>
- /// Start the tweening operation.
- /// </summary>
- static public TweenScale Begin (GameObject go, float duration, Vector3 scale)
- {
- TweenScale comp = Tweener.Begin<TweenScale>(go, duration);
- comp.from = comp.value;
- comp.to = scale;
- if (duration <= 0f)
- {
- comp.Sample(1f, true);
- comp.enabled = false;
- }
- return comp;
- }
- [ContextMenu("Set 'From' to current value")]
- public override void SetStartToCurrentValue () { from = value; }
- [ContextMenu("Set 'To' to current value")]
- public override void SetEndToCurrentValue () { to = value; }
- [ContextMenu("Assume value of 'From'")]
- void SetCurrentValueToStart () { value = from; }
- [ContextMenu("Assume value of 'To'")]
- void SetCurrentValueToEnd () { value = to; }
- }
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