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- //----------------------------------------------
- // NGUI: Next-Gen UI kit
- // Copyright © 2011-2014 Tasharen Entertainment
- //----------------------------------------------
- using UnityEngine;
- using UnityEngine.UI;
- /// <summary>
- /// Tween the object's rotation.
- /// </summary>
- public class TweenRotation : Tweener
- {
- public Vector3 from;
- public Vector3 to;
- Transform mTrans;
- public Transform cachedTransform { get { if (mTrans == null) mTrans = transform; return mTrans; } }
- [System.Obsolete("Use 'value' instead")]
- public Quaternion rotation { get { return this.value; } set { this.value = value; } }
- /// <summary>
- /// Tween's current value.
- /// </summary>
- public Quaternion value { get { return cachedTransform.localRotation; } set { cachedTransform.localRotation = value; } }
- /// <summary>
- /// Tween the value.
- /// </summary>
- protected override void OnUpdate (float factor, bool isFinished)
- {
- value = Quaternion.Euler(new Vector3(
- Mathf.Lerp(from.x, to.x, factor),
- Mathf.Lerp(from.y, to.y, factor),
- Mathf.Lerp(from.z, to.z, factor)));
- }
- /// <summary>
- /// Start the tweening operation.
- /// </summary>
- static public TweenRotation Begin (GameObject go, float duration, Quaternion rot)
- {
- TweenRotation comp = Tweener.Begin<TweenRotation>(go, duration);
- comp.from = comp.value.eulerAngles;
- comp.to = rot.eulerAngles;
- if (duration <= 0f)
- {
- comp.Sample(1f, true);
- comp.enabled = false;
- }
- return comp;
- }
- [ContextMenu("Set 'From' to current value")]
- public override void SetStartToCurrentValue () { from = value.eulerAngles; }
- [ContextMenu("Set 'To' to current value")]
- public override void SetEndToCurrentValue () { to = value.eulerAngles; }
- [ContextMenu("Assume value of 'From'")]
- void SetCurrentValueToStart () { value = Quaternion.Euler(from); }
- [ContextMenu("Assume value of 'To'")]
- void SetCurrentValueToEnd () { value = Quaternion.Euler(to); }
- }
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