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- Shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing"
- {
- HLSLINCLUDE
- #pragma exclude_renderers d3d11_9x
- ENDHLSL
- SubShader
- {
- Cull Off ZWrite Off ZTest Always
- // 0 - Edge detection (Low)
- Pass
- {
- HLSLPROGRAM
- #pragma vertex VertEdge
- #pragma fragment FragEdge
- #define SMAA_PRESET_LOW
- #include "SubpixelMorphologicalAntialiasingBridge.hlsl"
- ENDHLSL
- }
- // 1 - Edge detection (Medium)
- Pass
- {
- HLSLPROGRAM
- #pragma vertex VertEdge
- #pragma fragment FragEdge
- #define SMAA_PRESET_MEDIUM
- #include "SubpixelMorphologicalAntialiasingBridge.hlsl"
- ENDHLSL
- }
- // 2 - Edge detection (High)
- Pass
- {
- HLSLPROGRAM
- #pragma vertex VertEdge
- #pragma fragment FragEdge
- #define SMAA_PRESET_HIGH
- #include "SubpixelMorphologicalAntialiasingBridge.hlsl"
- ENDHLSL
- }
- // 3 - Blend Weights Calculation (Low)
- Pass
- {
- HLSLPROGRAM
- #pragma vertex VertBlend
- #pragma fragment FragBlend
- #define SMAA_PRESET_LOW
- #include "SubpixelMorphologicalAntialiasingBridge.hlsl"
- ENDHLSL
- }
- // 4 - Blend Weights Calculation (Medium)
- Pass
- {
- HLSLPROGRAM
- #pragma vertex VertBlend
- #pragma fragment FragBlend
- #define SMAA_PRESET_MEDIUM
- #include "SubpixelMorphologicalAntialiasingBridge.hlsl"
- ENDHLSL
- }
- // 5 - Blend Weights Calculation (High)
- Pass
- {
- HLSLPROGRAM
- #pragma vertex VertBlend
- #pragma fragment FragBlend
- #define SMAA_PRESET_HIGH
- #include "SubpixelMorphologicalAntialiasingBridge.hlsl"
- ENDHLSL
- }
- // 6 - Neighborhood Blending
- Pass
- {
- HLSLPROGRAM
- #pragma vertex VertNeighbor
- #pragma fragment FragNeighbor
- #include "SubpixelMorphologicalAntialiasingBridge.hlsl"
- ENDHLSL
- }
- }
- }
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