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- Shader "Hidden/PostProcessing/ScalableAO"
- {
- HLSLINCLUDE
- #pragma exclude_renderers psp2
- #pragma target 3.0
-
- ENDHLSL
- SubShader
- {
- Cull Off ZWrite Off ZTest Always
- // 0 - Occlusion estimation with CameraDepthTexture
- Pass
- {
- HLSLPROGRAM
- #pragma vertex VertDefault
- #pragma fragment FragAO
- #pragma multi_compile _ APPLY_FORWARD_FOG
- #pragma multi_compile _ FOG_LINEAR FOG_EXP FOG_EXP2
- #define SOURCE_DEPTH
- #include "ScalableAO.hlsl"
- ENDHLSL
- }
- // 1 - Occlusion estimation with G-Buffer
- Pass
- {
- HLSLPROGRAM
- #pragma vertex VertDefault
- #pragma fragment FragAO
- #pragma multi_compile _ APPLY_FORWARD_FOG
- #pragma multi_compile _ FOG_LINEAR FOG_EXP FOG_EXP2
- #define SOURCE_GBUFFER
- #include "ScalableAO.hlsl"
- ENDHLSL
- }
- // 2 - Separable blur (horizontal pass) with CameraDepthNormalsTexture
- Pass
- {
- HLSLPROGRAM
- #pragma vertex VertDefault
- #pragma fragment FragBlur
- #define SOURCE_DEPTHNORMALS
- #define BLUR_HORIZONTAL
- #define BLUR_SAMPLE_CENTER_NORMAL
- #include "ScalableAO.hlsl"
- ENDHLSL
- }
- // 3 - Separable blur (horizontal pass) with G-Buffer
- Pass
- {
- HLSLPROGRAM
- #pragma vertex VertDefault
- #pragma fragment FragBlur
- #define SOURCE_GBUFFER
- #define BLUR_HORIZONTAL
- #define BLUR_SAMPLE_CENTER_NORMAL
- #include "ScalableAO.hlsl"
- ENDHLSL
- }
- // 4 - Separable blur (vertical pass)
- Pass
- {
- HLSLPROGRAM
- #pragma vertex VertDefault
- #pragma fragment FragBlur
- #define BLUR_VERTICAL
- #include "ScalableAO.hlsl"
- ENDHLSL
- }
- // 5 - Final composition
- Pass
- {
- Blend Zero OneMinusSrcColor, Zero OneMinusSrcAlpha
- HLSLPROGRAM
- #pragma vertex VertDefault
- #pragma fragment FragComposition
- #include "ScalableAO.hlsl"
- ENDHLSL
- }
- // 6 - Final composition (ambient only mode)
- Pass
- {
- Blend Zero OneMinusSrcColor, Zero OneMinusSrcAlpha
- HLSLPROGRAM
- #pragma vertex VertDefault
- #pragma fragment FragCompositionGBuffer
- #include "ScalableAO.hlsl"
- ENDHLSL
- }
- // 7 - Debug overlay
- Pass
- {
- HLSLPROGRAM
- #pragma vertex VertDefault
- #pragma fragment FragDebugOverlay
- #include "ScalableAO.hlsl"
- ENDHLSL
- }
- }
- }
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