DiscardAlpha.shader 597 B

12345678910111213141516171819202122232425262728293031
  1. Shader "Hidden/PostProcessing/DiscardAlpha"
  2. {
  3. HLSLINCLUDE
  4. #include "../StdLib.hlsl"
  5. TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex);
  6. float4 Frag(VaryingsDefault i) : SV_Target
  7. {
  8. float4 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord);
  9. return float4(color.rgb, 1.0);
  10. }
  11. ENDHLSL
  12. SubShader
  13. {
  14. Cull Off ZWrite Off ZTest Always
  15. Pass
  16. {
  17. HLSLPROGRAM
  18. #pragma vertex VertDefault
  19. #pragma fragment Frag
  20. ENDHLSL
  21. }
  22. }
  23. }