LensDistortionEditor.cs 511 B

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  1. using UnityEngine.Rendering.PostProcessing;
  2. namespace UnityEditor.Rendering.PostProcessing
  3. {
  4. [PostProcessEditor(typeof(LensDistortion))]
  5. internal sealed class LensDistortionEditor : DefaultPostProcessEffectEditor
  6. {
  7. public override void OnInspectorGUI()
  8. {
  9. if (RuntimeUtilities.isVREnabled)
  10. EditorGUILayout.HelpBox("Lens Distortion is automatically disabled when VR is enabled.", MessageType.Warning);
  11. base.OnInspectorGUI();
  12. }
  13. }
  14. }