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- using UnityEngine.Rendering.PostProcessing;
- namespace UnityEditor.Rendering.PostProcessing
- {
- [PostProcessEditor(typeof(ChromaticAberration))]
- internal sealed class ChromaticAberrationEditor : PostProcessEffectEditor<ChromaticAberration>
- {
- SerializedParameterOverride m_SpectralLut;
- SerializedParameterOverride m_Intensity;
- SerializedParameterOverride m_FastMode;
- public override void OnEnable()
- {
- m_SpectralLut = FindParameterOverride(x => x.spectralLut);
- m_Intensity = FindParameterOverride(x => x.intensity);
- m_FastMode = FindParameterOverride(x => x.fastMode);
- }
- public override void OnInspectorGUI()
- {
- base.OnInspectorGUI();
- PropertyField(m_SpectralLut);
- PropertyField(m_Intensity);
- PropertyField(m_FastMode);
- if (m_FastMode.overrideState.boolValue && !m_FastMode.value.boolValue && EditorUtilities.isTargetingConsolesOrMobiles)
- EditorGUILayout.HelpBox("For performance reasons it is recommended to use Fast Mode on mobile and console platforms.", MessageType.Warning);
- }
- }
- }
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