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- using UnityEngine.Rendering.PostProcessing;
- namespace UnityEditor.Rendering.PostProcessing
- {
- [PostProcessEditor(typeof(Bloom))]
- internal sealed class BloomEditor : PostProcessEffectEditor<Bloom>
- {
- SerializedParameterOverride m_Intensity;
- SerializedParameterOverride m_Threshold;
- SerializedParameterOverride m_SoftKnee;
- SerializedParameterOverride m_Clamp;
- SerializedParameterOverride m_Diffusion;
- SerializedParameterOverride m_AnamorphicRatio;
- SerializedParameterOverride m_Color;
- SerializedParameterOverride m_FastMode;
- SerializedParameterOverride m_DirtTexture;
- SerializedParameterOverride m_DirtIntensity;
- public override void OnEnable()
- {
- m_Intensity = FindParameterOverride(x => x.intensity);
- m_Threshold = FindParameterOverride(x => x.threshold);
- m_SoftKnee = FindParameterOverride(x => x.softKnee);
- m_Clamp = FindParameterOverride(x => x.clamp);
- m_Diffusion = FindParameterOverride(x => x.diffusion);
- m_AnamorphicRatio = FindParameterOverride(x => x.anamorphicRatio);
- m_Color = FindParameterOverride(x => x.color);
- m_FastMode = FindParameterOverride(x => x.fastMode);
- m_DirtTexture = FindParameterOverride(x => x.dirtTexture);
- m_DirtIntensity = FindParameterOverride(x => x.dirtIntensity);
- }
- public override void OnInspectorGUI()
- {
- EditorUtilities.DrawHeaderLabel("Bloom");
- PropertyField(m_Intensity);
- PropertyField(m_Threshold);
- PropertyField(m_SoftKnee);
- PropertyField(m_Clamp);
- PropertyField(m_Diffusion);
- PropertyField(m_AnamorphicRatio);
- PropertyField(m_Color);
- PropertyField(m_FastMode);
- if (m_FastMode.overrideState.boolValue && !m_FastMode.value.boolValue && EditorUtilities.isTargetingConsolesOrMobiles)
- EditorGUILayout.HelpBox("For performance reasons it is recommended to use Fast Mode on mobile and console platforms.", MessageType.Warning);
- EditorGUILayout.Space();
- EditorUtilities.DrawHeaderLabel("Dirtiness");
- PropertyField(m_DirtTexture);
- PropertyField(m_DirtIntensity);
- if (RuntimeUtilities.isVREnabled)
- {
- if ((m_DirtIntensity.overrideState.boolValue && m_DirtIntensity.value.floatValue > 0f)
- || (m_DirtTexture.overrideState.boolValue && m_DirtTexture.value.objectReferenceValue != null))
- EditorGUILayout.HelpBox("Using a dirt texture in VR is not recommended.", MessageType.Warning);
- }
- }
- }
- }
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