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- using UnityEngine;
- using System.Collections;
- public class CameraUtilities
- {
- /// <summary>
- /// Smoothes a Vector3 that represents euler angles.
- /// </summary>
- /// <param name="current">The current Vector3 value.</param>
- /// <param name="target">The target Vector3 value.</param>
- /// <param name="velocity">A refernce Vector3 used internally.</param>
- /// <param name="smoothTime">The time to smooth, in seconds.</param>
- /// <returns>The smoothed Vector3 value.</returns>
- public static Vector3 SmoothDampEuler(Vector3 current, Vector3 target, ref Vector3 velocity, float smoothTime)
- {
- Vector3 v;
- v.x = Mathf.SmoothDampAngle(current.x, target.x, ref velocity.x, smoothTime);
- v.y = Mathf.SmoothDampAngle(current.y, target.y, ref velocity.y, smoothTime);
- v.z = Mathf.SmoothDampAngle(current.z, target.z, ref velocity.z, smoothTime);
- return v;
- }
- /// <summary>
- /// Multiplies each element in Vector3 v by the corresponding element of w.
- /// </summary>
- public static Vector3 MultiplyVectors(Vector3 v, Vector3 w)
- {
- v.x *= w.x;
- v.y *= w.y;
- v.z *= w.z;
- return v;
- }
- }
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