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- using UnityEngine;
- using System.Collections;
- public static class CameraShakePresets
- {
- /// <summary>
- /// [One-Shot] A high magnitude, short, yet smooth shake.
- /// </summary>
- public static CameraShakeInstance Bump
- {
- get
- {
- CameraShakeInstance c = new CameraShakeInstance(2.5f, 4, 0.1f, 0.75f);
- c.PositionInfluence = Vector3.one * 0.15f;
- c.RotationInfluence = Vector3.one;
- return c;
- }
- }
- /// <summary>
- /// [One-Shot] An intense and rough shake.
- /// </summary>
- public static CameraShakeInstance Explosion
- {
- get
- {
- CameraShakeInstance c = new CameraShakeInstance(5f, 10, 0, 1.5f);
- c.PositionInfluence = Vector3.one * 0.25f;
- c.RotationInfluence = new Vector3(4, 1, 1);
- return c;
- }
- }
- /// <summary>
- /// [Sustained] A continuous, rough shake.
- /// </summary>
- public static CameraShakeInstance Earthquake
- {
- get
- {
- CameraShakeInstance c = new CameraShakeInstance(0.6f, 3.5f, 2f, 10f);
- c.PositionInfluence = Vector3.one * 0.25f;
- c.RotationInfluence = new Vector3(1, 1, 4);
- return c;
- }
- }
- /// <summary>
- /// [Sustained] A bizarre shake with a very high magnitude and low roughness.
- /// </summary>
- public static CameraShakeInstance BadTrip
- {
- get
- {
- CameraShakeInstance c = new CameraShakeInstance(10f, 0.15f, 5f, 10f);
- c.PositionInfluence = new Vector3(0, 0, 0.15f);
- c.RotationInfluence = new Vector3(2, 1, 4);
- return c;
- }
- }
- /// <summary>
- /// [Sustained] A subtle, slow shake.
- /// </summary>
- public static CameraShakeInstance HandheldCamera
- {
- get
- {
- CameraShakeInstance c = new CameraShakeInstance(1f, 0.25f, 5f, 10f);
- c.PositionInfluence = Vector3.zero;
- c.RotationInfluence = new Vector3(1, 0.5f, 0.5f);
- return c;
- }
- }
- /// <summary>
- /// [Sustained] A very rough, yet low magnitude shake.
- /// </summary>
- public static CameraShakeInstance Vibration
- {
- get
- {
- CameraShakeInstance c = new CameraShakeInstance(0.4f, 20f, 2f, 2f);
- c.PositionInfluence = new Vector3(0, 0.15f, 0);
- c.RotationInfluence = new Vector3(1.25f, 0, 4);
- return c;
- }
- }
- /// <summary>
- /// [Sustained] A slightly rough, medium magnitude shake.
- /// </summary>
- public static CameraShakeInstance RoughDriving
- {
- get
- {
- CameraShakeInstance c = new CameraShakeInstance(1, 2f, 1f, 1f);
- c.PositionInfluence = Vector3.zero;
- c.RotationInfluence = Vector3.one;
- return c;
- }
- }
- }
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