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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Playables;
- using UnityEngine.UI;
- // A behaviour that is attached to a playable
- public class PlayableBehaviourInteractiveBubble : PlayableBehaviour
- {
- public Transform bubblePoint;
- public Text talkText;
- public string talkStr;
- public void Init(Text talkText, Transform bubblePoint, string talkStr)
- {
- this.talkText = talkText;
- this.bubblePoint = bubblePoint;
- this.talkStr = talkStr;
- }
- // Called when the owning graph starts playing
- public override void OnGraphStart(Playable playable)
- {
-
- }
- // Called when the owning graph stops playing
- public override void OnGraphStop(Playable playable)
- {
-
- }
- // Called when the state of the playable is set to Play
- public override void OnBehaviourPlay(Playable playable, FrameData info)
- {
- Vector3 pos1 = Camera.main.WorldToScreenPoint(bubblePoint.position);
- talkText.transform.parent.localPosition = Camera.main.ScreenToWorldPoint(pos1);
- //talkText.transform.parent.localPosition = CommonUtil.ConvertPosToUIPos(bubblePoint.position);
- talkText.text = talkStr;
- }
- // Called when the state of the playable is set to Paused
- public override void OnBehaviourPause(Playable playable, FrameData info)
- {
-
- }
- // Called each frame while the state is set to Play
- public override void PrepareFrame(Playable playable, FrameData info)
- {
-
- }
- }
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