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- // custom attribute
- using System;
- using UnityEngine;
- public class AutoRegisterAttribute :
- Attribute
- {
- }
- public class FriendlyName : PropertyAttribute
- {
- public string friendlyName { get; protected set; }
- public FriendlyName(string InDisplayName)
- {
- friendlyName = InDisplayName;
- }
- }
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