INode.cs 515 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public interface INode
  5. {
  6. Bounds bound { get; set; }
  7. /// <summary>
  8. /// 初始化插入一个场景物体
  9. /// </summary>
  10. /// <param name="obj"></param>
  11. void InsertObj(SceneObjData obj);
  12. /// <summary>
  13. /// 当触发者(主角)移动时显示/隐藏物体
  14. /// </summary>
  15. /// <param name="camera"></param>
  16. void TriggerMove(Camera camera, BaseBattleScene scene);
  17. void DrawBound();
  18. }