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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public interface INode
- {
- Bounds bound { get; set; }
- /// <summary>
- /// 初始化插入一个场景物体
- /// </summary>
- /// <param name="obj"></param>
- void InsertObj(SceneObjData obj);
- /// <summary>
- /// 当触发者(主角)移动时显示/隐藏物体
- /// </summary>
- /// <param name="camera"></param>
- void TriggerMove(Camera camera, BaseBattleScene scene);
- void DrawBound();
- }
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