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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- public class VersusBattleFieldStateStart : VersusBattleFieldState
- {
- public static VersusBattleFieldState Creator(VersusBattleField field)
- {
- return new VersusBattleFieldStateStart(field);
- }
- public VersusBattleFieldStateStart(VersusBattleField field)
- : base(field, VersusBattleFieldStateType.Start)
- {
- }
- public override void OnEnter()
- {
- mField.Battle.SetSpawnedFighterPosition();
- }
- public override void OnLeave()
- {
- }
- public override void Update(float deltaTime)
- {
- if (mField.Battle.IsAllFightersReady())
- {
- ChangeState(VersusBattleFieldStateType.Interlude);
- }
- else
- {
- mField.Battle.FighterMgr.FixedUpdate(deltaTime);
- }
- }
- public override void OnDataChanged()
- {
- }
- }
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