| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 |
- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- public class VersusBattleFieldStateFighting : VersusBattleFieldState
- {
- public static VersusBattleFieldState Creator(VersusBattleField field)
- {
- return new VersusBattleFieldStateFighting(field);
- }
- public VersusBattleFieldStateFighting(VersusBattleField field)
- : base(field, VersusBattleFieldStateType.Fighting)
- {
- }
- public override void OnEnter()
- {
- mField.Battle.StartStatistics();
- BattleCamera.Instance.DisableDynamicCamera();
- mField.OnFightingStart();
- mField.Battle.AddBattleMark();
- }
- public override void OnLeave()
- {
- mField.OnFightingEnd();
- }
- public override void Update(float deltaTime)
- {
- mField.Battle.FighterMgr.FixedUpdate(deltaTime);
- if (mField.Result == FightingResult.None)
- mField.CheckFightingResult(mField.Battle);
- switch (mField.Result)
- {
- case FightingResult.Win:
- ChangeState(VersusBattleFieldStateType.Win);
- break;
- case FightingResult.Failed:
- ChangeState(VersusBattleFieldStateType.Failed);
- break;
- }
- }
- public override void OnDataChanged()
- {
- }
- }
|