VersusBattleFieldStateFighting.cs 1.3 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. public class VersusBattleFieldStateFighting : VersusBattleFieldState
  5. {
  6. public static VersusBattleFieldState Creator(VersusBattleField field)
  7. {
  8. return new VersusBattleFieldStateFighting(field);
  9. }
  10. public VersusBattleFieldStateFighting(VersusBattleField field)
  11. : base(field, VersusBattleFieldStateType.Fighting)
  12. {
  13. }
  14. public override void OnEnter()
  15. {
  16. mField.Battle.StartStatistics();
  17. BattleCamera.Instance.DisableDynamicCamera();
  18. mField.OnFightingStart();
  19. mField.Battle.AddBattleMark();
  20. }
  21. public override void OnLeave()
  22. {
  23. mField.OnFightingEnd();
  24. }
  25. public override void Update(float deltaTime)
  26. {
  27. mField.Battle.FighterMgr.FixedUpdate(deltaTime);
  28. if (mField.Result == FightingResult.None)
  29. mField.CheckFightingResult(mField.Battle);
  30. switch (mField.Result)
  31. {
  32. case FightingResult.Win:
  33. ChangeState(VersusBattleFieldStateType.Win);
  34. break;
  35. case FightingResult.Failed:
  36. ChangeState(VersusBattleFieldStateType.Failed);
  37. break;
  38. }
  39. }
  40. public override void OnDataChanged()
  41. {
  42. }
  43. }