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- using UnityEngine;
- using System.Collections;
- public class VersusBattleFieldStateEnd : VersusBattleFieldState
- {
- public static VersusBattleFieldState Creator(VersusBattleField field)
- {
- return new VersusBattleFieldStateEnd(field);
- }
- public VersusBattleFieldStateEnd(VersusBattleField field)
- : base(field, VersusBattleFieldStateType.End)
- {
- }
- public override void OnEnter()
- {
- mField.Battle.EndStatistics();
- }
- public override void OnLeave()
- {
- }
- public override void Update(float deltaTime)
- {
- ChangeState(VersusBattleFieldStateType.None);
- }
- public override void OnDataChanged()
- {
- }
- }
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