TimeBattleStateFailed.cs 821 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class TimeBattleStateFailed : TimeBattleState
  4. {
  5. public static TimeBattleStateFailed Creator(TimeBattle battle)
  6. {
  7. return new TimeBattleStateFailed(battle);
  8. }
  9. public TimeBattleStateFailed(TimeBattle battle):
  10. base(battle,TimeBattleStateType.BattleFailed)
  11. {
  12. }
  13. float mWaitTime = 0;
  14. public override void OnEnter()
  15. {
  16. mWaitTime = 1;
  17. BattleMgr.Instance.OnBattleFailed(false,mBattle.BossLife,mBattle.BossSp);
  18. }
  19. public override void Update(float deltaTime)
  20. {
  21. mBattle.FighterMgr.FixedUpdate(deltaTime);
  22. mWaitTime -= deltaTime;
  23. if (mWaitTime <= 0)
  24. ChangeState(TimeBattleStateType.End);
  25. }
  26. public override void OnLeave()
  27. {
  28. }
  29. }