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- using UnityEngine;
- using System.Collections;
- public class TimeBattleStateEnd : TimeBattleState
- {
- public static TimeBattleStateEnd Creator(TimeBattle battle)
- {
- return new TimeBattleStateEnd(battle);
- }
- float delayTime = 1;
- public TimeBattleStateEnd(TimeBattle battle):
- base(battle, TimeBattleStateType.End)
- {
- BattleCamera.Instance.DisableDynamicCamera();
- mBattle.CleanAllFighter();
- delayTime = 1;
- }
- public override void OnEnter()
- {
- BattleMgr.Instance.OnBattleEnd();
- }
- public override void Update(float deltaTime)
- {
- if (delayTime > 0)
- {
- delayTime -= deltaTime;
- if (delayTime <= 0)
- {
- ChangeState(TimeBattleStateType.None);
- }
- }
- }
- public override void OnLeave()
- {
-
- }
- }
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