TimeBattleFieldStateStart.cs 833 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class TimeBattleFieldStateStart : TimeBattleFieldState
  4. {
  5. public static TimeBattleFieldStateStart Creator(TimeBattleField field)
  6. {
  7. return new TimeBattleFieldStateStart(field);
  8. }
  9. public TimeBattleFieldStateStart(TimeBattleField field):
  10. base(field,TimeBattleFieldStateType.Start)
  11. {
  12. }
  13. public override void OnEnter()
  14. {
  15. }
  16. public override void OnLeave()
  17. {
  18. }
  19. public override void Update(float deltaTime)
  20. {
  21. if (mField.Battle.IsAllFightersReady())
  22. {
  23. ChangeState(TimeBattleFieldStateType.Fighting);
  24. }
  25. else
  26. {
  27. mField.Battle.FighterMgr.FixedUpdate(deltaTime);
  28. }
  29. }
  30. public override void OnDataChanged()
  31. {
  32. }
  33. }