| 123456789101112131415161718192021222324252627282930313233343536373839404142 |
- using UnityEngine;
- using System.Collections;
- public class TimeBattleFieldStateStart : TimeBattleFieldState
- {
- public static TimeBattleFieldStateStart Creator(TimeBattleField field)
- {
- return new TimeBattleFieldStateStart(field);
- }
- public TimeBattleFieldStateStart(TimeBattleField field):
- base(field,TimeBattleFieldStateType.Start)
- {
- }
- public override void OnEnter()
- {
- }
- public override void OnLeave()
- {
-
- }
- public override void Update(float deltaTime)
- {
- if (mField.Battle.IsAllFightersReady())
- {
- ChangeState(TimeBattleFieldStateType.Fighting);
- }
- else
- {
- mField.Battle.FighterMgr.FixedUpdate(deltaTime);
- }
- }
- public override void OnDataChanged()
- {
-
- }
- }
|