TimeBattleFieldStateEnd.cs 786 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class TimeBattleFieldStateEnd : TimeBattleFieldState
  4. {
  5. public static TimeBattleFieldStateEnd Creator(TimeBattleField field)
  6. {
  7. return new TimeBattleFieldStateEnd(field);
  8. }
  9. public TimeBattleFieldStateEnd(TimeBattleField field) :
  10. base(field, TimeBattleFieldStateType.Win)
  11. {
  12. }
  13. public override void OnEnter()
  14. {
  15. mField.Battle.EndStatistics();
  16. if (mField.Battle.Recorder != null)
  17. {
  18. mField.Battle.CloseRecorder();
  19. }
  20. }
  21. public override void Update(float deltaTime)
  22. {
  23. ChangeState(TimeBattleFieldStateType.None);
  24. }
  25. public override void OnLeave()
  26. {
  27. }
  28. public override void OnDataChanged()
  29. {
  30. }
  31. }