TimeBattleFieldState.cs 2.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public enum TimeBattleFieldStateType
  5. {
  6. None, //无状态,不执行任何操作
  7. Start, //起始状态
  8. Fighting, //战斗
  9. Win, //胜利
  10. Failed, //失败
  11. Peace, //
  12. End, //结束
  13. }
  14. delegate TimeBattleFieldState TimeBattleFieldStateCreator(TimeBattleField field);
  15. public abstract class TimeBattleFieldState
  16. {
  17. static Dictionary<TimeBattleFieldStateType, TimeBattleFieldStateCreator> creators;
  18. public static TimeBattleFieldState Create(TimeBattleField field, TimeBattleFieldStateType state)
  19. {
  20. if (creators == null)
  21. RegisterCreators();
  22. return creators.ContainsKey(state) ? creators[state](field) : null;
  23. }
  24. static void RegisterCreators()
  25. {
  26. creators = new Dictionary<TimeBattleFieldStateType, TimeBattleFieldStateCreator>();
  27. creators.Add(TimeBattleFieldStateType.Start, TimeBattleFieldStateStart.Creator);
  28. creators.Add(TimeBattleFieldStateType.Fighting, TimeBattleFieldStateFighting.Creator);
  29. creators.Add(TimeBattleFieldStateType.Win, TimeBattleFieldStateWin.Creator);
  30. creators.Add(TimeBattleFieldStateType.Failed, TimeBattleFieldStateFailed.Creator);
  31. creators.Add(TimeBattleFieldStateType.Peace, TimeBattleFieldStatePeace.Creator);
  32. creators.Add(TimeBattleFieldStateType.End, TimeBattleFieldStateEnd.Creator);
  33. }
  34. protected TimeBattleFieldStateType mState;
  35. protected TimeBattleField mField;
  36. protected TimeBattleFieldState(TimeBattleField field, TimeBattleFieldStateType state)
  37. {
  38. mField = field;
  39. mState = state;
  40. }
  41. public TimeBattleFieldStateType State { get { return mState; } }
  42. public float StateTime { get; protected set; }
  43. protected void ChangeState(TimeBattleFieldStateType state)
  44. {
  45. if (mField != null)
  46. mField.CurrentState = state;
  47. }
  48. public abstract void OnEnter();
  49. public abstract void OnLeave();
  50. public abstract void Update(float deltaTime);
  51. public abstract void OnDataChanged();
  52. }