SoundManager.cs 428 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class SoundManager : IManager
  4. {
  5. protected override void addEventListener()
  6. {
  7. }
  8. protected override void removeEventListener()
  9. {
  10. }
  11. public SoundManager()
  12. {
  13. }
  14. public override void Update()
  15. {
  16. }
  17. public override void FixedUpdate()
  18. {
  19. }
  20. public override void Dispose()
  21. {
  22. removeEventListener();
  23. }
  24. }