TowerBattleCfgMgr.cs 12 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using Mono.Xml;
  5. using System.Security;
  6. public class MapCameraConfig
  7. {
  8. public Vector3 pos;
  9. public Vector3 rot;
  10. public float fov;
  11. public float moveSpeed = 30f;
  12. public float rotSpeed = 150f;
  13. public float fovSpeed = 30f;
  14. public float speedRate = 0.5f;
  15. public bool syncStartSpeed = true;
  16. public void LoadCfgXml(SecurityElement camNode)
  17. {
  18. if (camNode == null) return;
  19. string posStr = camNode.Attribute("pos");
  20. pos = StringUtil.convertVector3(posStr);
  21. string angleStr = camNode.Attribute("angle");
  22. rot = StringUtil.convertVector3(angleStr);
  23. float.TryParse(camNode.Attribute("fov"), out fov);
  24. float.TryParse(camNode.Attribute("moveSpeed"), out moveSpeed);
  25. float.TryParse(camNode.Attribute("rotSpeed"), out rotSpeed);
  26. float.TryParse(camNode.Attribute("fovSpeed"), out fovSpeed);
  27. }
  28. public SecurityElement SaveCfgToXml()
  29. {
  30. SecurityElement camNode = new SecurityElement("CamCfg");
  31. camNode.AddAttribute("pos", StringUtil.ConvertVector2Str(pos));
  32. camNode.AddAttribute("angle", StringUtil.ConvertVector2Str(rot));
  33. camNode.AddAttribute("fov", fov.ToString());
  34. camNode.AddAttribute("moveSpeed", moveSpeed.ToString());
  35. camNode.AddAttribute("rotSpeed", rotSpeed.ToString());
  36. camNode.AddAttribute("fovSpeed", fovSpeed.ToString());
  37. return camNode;
  38. }
  39. }
  40. public class TowerBattleInfo
  41. {
  42. #region for_editor_tool
  43. private TowerBattleInfoPoint mPoint = null;
  44. public TowerBattleInfoPoint Point
  45. {
  46. get
  47. {
  48. return mPoint;
  49. }
  50. set
  51. {
  52. mPoint = value;
  53. }
  54. }
  55. #endregion
  56. private List<MapCameraConfig> mCamCfgList = null;
  57. public Vector3 fieldPos; //战场位置
  58. public Vector3 fieldRot;
  59. public Vector3 fieldForward;
  60. public float spawnDist; //距离战场中心的多远作为出生位置
  61. public float battleDist; //开战距离
  62. public List<MapCameraConfig> CamCfgList
  63. {
  64. get { return mCamCfgList; }
  65. }
  66. public void LoadCfgXml(SecurityElement fieldNode)
  67. {
  68. if (fieldNode == null) return;
  69. float.TryParse(fieldNode.Attribute("spawnDist"), out spawnDist);
  70. float.TryParse(fieldNode.Attribute("battleDist"), out battleDist);
  71. fieldPos = StringUtil.convertVector3(fieldNode.Attribute("battlePos"));
  72. fieldRot = StringUtil.convertVector3(fieldNode.Attribute("battleRot"));
  73. fieldForward = StringUtil.convertVector3(fieldNode.Attribute("battleForward"));
  74. if (mCamCfgList == null)
  75. mCamCfgList = new List<MapCameraConfig>();
  76. else
  77. mCamCfgList.Clear();
  78. for (int idx = 0; idx < fieldNode.Children.Count; idx++)
  79. {
  80. var node = fieldNode.Children[idx] as SecurityElement;
  81. if (node.Tag.CompareTo("CamCfg") == 0)
  82. {
  83. MapCameraConfig camCfg = new MapCameraConfig();
  84. camCfg.LoadCfgXml(node);
  85. mCamCfgList.Add(camCfg);
  86. }
  87. }
  88. }
  89. public SecurityElement SaveCfgToXml()
  90. {
  91. if (mPoint != null)
  92. {
  93. SaveCfg(mPoint);
  94. }
  95. SecurityElement battleFieldNode = new SecurityElement("BattleField");
  96. battleFieldNode.AddAttribute("spawnDist", spawnDist.ToString());
  97. battleFieldNode.AddAttribute("battleDist", battleDist.ToString());
  98. battleFieldNode.AddAttribute("battlePos", StringUtil.ConvertVector2Str(fieldPos));
  99. battleFieldNode.AddAttribute("battleRot", StringUtil.ConvertVector2Str(fieldRot));
  100. battleFieldNode.AddAttribute("battleForward", StringUtil.ConvertVector2Str(fieldForward));
  101. if (mCamCfgList != null)
  102. {
  103. for(int idx =0; idx < mCamCfgList.Count;idx++)
  104. {
  105. MapCameraConfig camCfg = mCamCfgList[idx];
  106. SecurityElement camCfgNode = camCfg.SaveCfgToXml();
  107. battleFieldNode.AddChild(camCfgNode);
  108. }
  109. }
  110. return battleFieldNode;
  111. }
  112. public void SaveCfg(TowerBattleInfoPoint point)
  113. {
  114. mPoint = point;
  115. fieldPos = point.transform.position;
  116. fieldRot = point.transform.rotation.eulerAngles;
  117. fieldForward = point.transform.forward;
  118. spawnDist = point.spawnDist;
  119. battleDist = point.battleDist;
  120. if(point.CamCfgList!=null)
  121. {
  122. if (mCamCfgList == null)
  123. mCamCfgList = new List<MapCameraConfig>();
  124. else
  125. mCamCfgList.Clear();
  126. mCamCfgList.AddRange(point.CamCfgList);
  127. }
  128. }
  129. }
  130. public class TowerBattleInfoPoint : MonoBehaviour
  131. {
  132. public float spawnDist = 10;
  133. public float battleDist = 6;
  134. public List<MapCameraConfig> CamCfgList;
  135. #if UNITY_EDITOR
  136. void OnDrawGizmos()
  137. {
  138. Gizmos.color = Color.red;
  139. Gizmos.DrawSphere(this.transform.position, 0.1f);
  140. UnityEditor.Handles.color = Color.blue;
  141. UnityEditor.Handles.ArrowHandleCap(0, this.transform.position, this.transform.rotation, 10,EventType.MouseDown);
  142. UnityEditor.Handles.Disc(this.transform.rotation, this.transform.position, Vector3.up, 5, false, 1);
  143. }
  144. #endif
  145. }
  146. public class TowerTeamBornInfo
  147. {
  148. public Vector3[] bornPosList = new Vector3[TowerBattleCfgMgr.team_num];
  149. public Vector3 forward;
  150. public Vector3 camPos; //出生时相机位置
  151. public Vector3 camRot; //出生时相机旋转
  152. public float fov; //出生时相机fov
  153. public void LoadCfgXml(SecurityElement bornNode)
  154. {
  155. if (bornNode == null) return;
  156. for (int pdx = 0; pdx < TowerBattleCfgMgr.team_num; pdx++)
  157. {
  158. Vector3 pos = StringUtil.convertVector3(bornNode.Attribute("p" + pdx));
  159. bornPosList[pdx] = pos;
  160. }
  161. camPos = StringUtil.convertVector3(bornNode.Attribute("camPos"));
  162. camRot = StringUtil.convertVector3(bornNode.Attribute("camRot"));
  163. forward = StringUtil.convertVector3(bornNode.Attribute("forward"));
  164. float.TryParse(bornNode.Attribute("camFov"), out fov);
  165. }
  166. public SecurityElement SaveCfgToXml()
  167. {
  168. SecurityElement node = new SecurityElement("TeamBorn");
  169. node.AddAttribute("camPos", StringUtil.ConvertVector2Str(camPos));
  170. node.AddAttribute("camRot", StringUtil.ConvertVector2Str(camRot));
  171. node.AddAttribute("camFov", fov.ToString());
  172. node.AddAttribute("forward", StringUtil.ConvertVector2Str(forward));
  173. for (int idx = 0; idx < TowerBattleCfgMgr.team_num; idx++)
  174. {
  175. Vector3 pos = bornPosList[idx];
  176. node.AddAttribute("p" + idx, StringUtil.ConvertVector2Str(pos));
  177. }
  178. return node;
  179. }
  180. }
  181. public class TowerTeamBornInfoPoint : MonoBehaviour
  182. {
  183. public GameObject[] bornPoints = new GameObject[TowerBattleCfgMgr.team_num];
  184. public Vector3[] bornPosList = new Vector3[TowerBattleCfgMgr.team_num];
  185. public Vector3 forward;
  186. public Vector3 camPos; //出生时相机位置
  187. public Vector3 camRot; //出生时相机旋转
  188. public float fov; //出生时相机fov
  189. public void LoadCfgXml(SecurityElement bornNode)
  190. {
  191. if (bornNode == null) return;
  192. for (int pdx = 0; pdx < TowerBattleCfgMgr.team_num; pdx++)
  193. {
  194. Vector3 pos = StringUtil.convertVector3(bornNode.Attribute("p" + pdx));
  195. bornPosList[pdx] = pos;
  196. Transform child = this.transform.Find("p" + pdx);
  197. if(child == null)
  198. {
  199. GameObject childGo = new GameObject("p" + pdx);
  200. child = childGo.transform;
  201. child.SetParent(this.transform);
  202. }
  203. child.position = pos;
  204. }
  205. camPos = StringUtil.convertVector3(bornNode.Attribute("camPos"));
  206. camRot = StringUtil.convertVector3(bornNode.Attribute("camRot"));
  207. forward = StringUtil.convertVector3(bornNode.Attribute("forward"));
  208. float.TryParse(bornNode.Attribute("camFov"), out fov);
  209. }
  210. public SecurityElement SaveCfgToXml()
  211. {
  212. SecurityElement node = new SecurityElement("TeamBorn");
  213. node.AddAttribute("camPos", StringUtil.ConvertVector2Str(camPos));
  214. node.AddAttribute("camRot", StringUtil.ConvertVector2Str(camRot));
  215. node.AddAttribute("camFov", fov.ToString());
  216. node.AddAttribute("forward", StringUtil.ConvertVector2Str(forward));
  217. for (int idx = 0; idx < TowerBattleCfgMgr.team_num; idx++)
  218. {
  219. Transform child = this.transform.Find("p" + idx);
  220. if (child != null)
  221. bornPosList[idx] = child.position;
  222. Vector3 pos = bornPosList[idx];
  223. node.AddAttribute("p" + idx, StringUtil.ConvertVector2Str(pos));
  224. }
  225. return node;
  226. }
  227. #if UNITY_EDITOR
  228. private void OnDrawGizmos()
  229. {
  230. for (int jdx = 0; jdx < bornPosList.Length; jdx++)
  231. {
  232. Transform child = this.transform.Find("p" + jdx);
  233. if (child == null) continue;
  234. DrawPoint(child.position,this.transform.rotation);
  235. }
  236. }
  237. void DrawPoint(Vector3 pos, Quaternion rot)
  238. {
  239. Gizmos.color = Color.yellow;
  240. Gizmos.DrawSphere(pos, 0.1f);
  241. UnityEditor.Handles.color = Color.blue;
  242. UnityEditor.Handles.ArrowHandleCap(0, pos, rot, 1,EventType.MouseDown);
  243. UnityEditor.Handles.Disc(rot, pos, Vector3.up, transform.localScale.z * 0.5f, false, 1);
  244. }
  245. #endif
  246. }
  247. public class TowerBattleCfgMgr : Singleton<TowerBattleCfgMgr>
  248. {
  249. public const int team_num = 6;
  250. TowerTeamBornInfo teamBornInfo = null;
  251. List<TowerBattleInfo> mTowerBattlenfoDic = new List<TowerBattleInfo>();
  252. public TowerTeamBornInfo TeamBornData
  253. {
  254. get { return teamBornInfo; }
  255. }
  256. public override void Init()
  257. {
  258. base.Init();
  259. ReadCfg();
  260. }
  261. public override void UnInit()
  262. {
  263. base.UnInit();
  264. }
  265. public void ReadCfg()
  266. {
  267. mTowerBattlenfoDic.Clear();
  268. string ta = ConfigMgr.Instance.GetXmlCfg("TowerBattleCfg");
  269. if(ta == null)
  270. {
  271. DebugHelper.LogError("TowerBattleCfg 文件不存在");
  272. return;
  273. }
  274. SecurityParser doc = new SecurityParser();
  275. try
  276. {
  277. doc.LoadXml(ta);
  278. }
  279. catch (System.Exception e)
  280. {
  281. DebugHelper.Assert(false, "exception = {0}", e.Message);
  282. return;
  283. }
  284. System.Security.SecurityElement root = doc.SelectSingleNode("BattleFields");
  285. if (root == null || root.Children == null) return;
  286. for (int idx = 0; idx < root.Children.Count; idx++)
  287. {
  288. var node = root.Children[idx] as System.Security.SecurityElement;
  289. if(node.Tag.CompareTo("BattleField") == 0)
  290. {
  291. TowerBattleInfo battleFieldCfg = new TowerBattleInfo();
  292. battleFieldCfg.LoadCfgXml(node);
  293. mTowerBattlenfoDic.Add(battleFieldCfg);
  294. }else if(node.Tag.CompareTo("TeamBorn") == 0)
  295. {
  296. if(teamBornInfo == null)
  297. {
  298. teamBornInfo = new TowerTeamBornInfo();
  299. }
  300. teamBornInfo.LoadCfgXml(node);
  301. }
  302. }
  303. }
  304. public TowerBattleInfo GetTowerBattleInfo()
  305. {
  306. if (mTowerBattlenfoDic.Count == 0) return null;
  307. int idx = Random.Range(0, mTowerBattlenfoDic.Count);
  308. return mTowerBattlenfoDic[idx];
  309. }
  310. }