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- using UnityEngine;
- using System.Collections.Generic;
- public class LogicBattleStartInfo
- {
- public SceneItem curSceneItem;
- public LevelItem curLevelItem;
- public string leftPlayerName;
- public string rightPlayerName;
- private int mStartBattleIdx = 0;
- public int StartBattleIdx
- {
- get { return mStartBattleIdx; }
- }
- public LogicBattleStartInfo (int sceneId, int levelId, bool offline = false)
- {
- if (sceneId > 0 && levelId > 0) {
- this.curSceneItem = new SceneItem(sceneId);
- this.curLevelItem = this.curSceneItem.GetLevelItem(levelId);
- mStartBattleIdx = this.curSceneItem.GetLevelIndex(curLevelItem.LevelId);
- if (this.curLevelItem.LevelId != levelId) {
- DebugHelper.LogError ("invalid dungeon {0}:{1}", sceneId, levelId);
- return;
- }
- }
- else
- {
- DebugHelper.LogError(string.Format("{0} scene {1} level 参入出错", sceneId, levelId));
- }
- }
- public void Reset(int sceneId, int levelId)
- {
- if (sceneId > 0 && levelId > 0)
- {
- this.curSceneItem = new SceneItem(sceneId);
- this.curLevelItem = this.curSceneItem.GetLevelItem(levelId);
- mStartBattleIdx = this.curSceneItem.GetLevelIndex(curLevelItem.LevelId);
- if (this.curLevelItem.LevelId != levelId)
- {
- DebugHelper.LogError("invalid dungeon {0}:{1}", sceneId, levelId);
- return;
- }
- }
- else
- {
- DebugHelper.LogError(string.Format("{0} scene {1} level 参入出错", sceneId, levelId));
- }
- }
- public int SceneId { get { return curLevelItem != null ? curLevelItem.MapId : 0; } }
- public int LevelId { get { return curLevelItem != null ? curLevelItem.LevelId : 0; } }
- public int LevelType { get { return SceneData.SCENE_TYPE_COMMON; } }
- public List<ActorData> GetMyFighters ()
- {
- List<ActorData> fighters = new List<ActorData>();
- //List<ActorData> teamActors = GameMgr.Instance.CharacterInfo.NormleBattleTeamActors;
- List<ActorData> teamActors = GameMgr.Instance.CharacterInfo.TeamActors;
- if (teamActors != null)
- {
- for (int idx = 0; idx < teamActors.Count; idx++)
- {
- ActorData actor = teamActors[idx];
- fighters.Add(actor);
- if (actor.HasPet)
- {
- fighters.Add(actor.PetData);
- }
- }
- }
- return fighters;
- }
- public List<ActorData> GetEnemyFighters (LogicBattleScene battleScene)
- {
- List<ActorData> fighters = new List<ActorData> ();
- int curLevelIdx = 0;
- if (curLevelItem != null)
- {
- curLevelIdx = curSceneItem.GetLevelIndex(curLevelItem.LevelId);
- }
- for(int idx = curLevelIdx; idx < curSceneItem.LevelNum; idx++)
- {
- LevelItem li = curSceneItem.LevelItems[idx];
- if (li.BossActor != null)
- {
- fighters.Add(li.BossActor);
- }
-
- if(li.Monsters!=null)
- {
- for(int mdx = 0; mdx < li.Monsters.Count;mdx++)
- {
- fighters.Add(li.Monsters[mdx]);
- }
- }
- }
- for(int idx = 0;idx < battleScene.SpawnPointList.Count;idx++)
- {
- SpawnPointCfg cfg = battleScene.SpawnPointList[idx];
- for(int jdx =0;jdx < cfg.PointList.Count;jdx++)
- {
- var loc = cfg.PointList[jdx];
- if(loc.npcId > 0)
- {
- ActorData npcActor = BattleActorMgr.Instance.GetNpcActorData(CommonUtil.CalcPointUniqueId(curSceneItem.MapId, idx + 1, jdx), loc.npcId);
- fighters.Add(npcActor);
- loc.npcInstanceId = npcActor.ID;
- cfg.PointList[jdx] = loc;
- }
- }
- }
- return fighters;
- }
- }
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