LogicBattleStartInfo.cs 3.9 KB

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  1. using UnityEngine;
  2. using System.Collections.Generic;
  3. public class LogicBattleStartInfo
  4. {
  5. public SceneItem curSceneItem;
  6. public LevelItem curLevelItem;
  7. public string leftPlayerName;
  8. public string rightPlayerName;
  9. private int mStartBattleIdx = 0;
  10. public int StartBattleIdx
  11. {
  12. get { return mStartBattleIdx; }
  13. }
  14. public LogicBattleStartInfo (int sceneId, int levelId, bool offline = false)
  15. {
  16. if (sceneId > 0 && levelId > 0) {
  17. this.curSceneItem = new SceneItem(sceneId);
  18. this.curLevelItem = this.curSceneItem.GetLevelItem(levelId);
  19. mStartBattleIdx = this.curSceneItem.GetLevelIndex(curLevelItem.LevelId);
  20. if (this.curLevelItem.LevelId != levelId) {
  21. DebugHelper.LogError ("invalid dungeon {0}:{1}", sceneId, levelId);
  22. return;
  23. }
  24. }
  25. else
  26. {
  27. DebugHelper.LogError(string.Format("{0} scene {1} level 参入出错", sceneId, levelId));
  28. }
  29. }
  30. public void Reset(int sceneId, int levelId)
  31. {
  32. if (sceneId > 0 && levelId > 0)
  33. {
  34. this.curSceneItem = new SceneItem(sceneId);
  35. this.curLevelItem = this.curSceneItem.GetLevelItem(levelId);
  36. mStartBattleIdx = this.curSceneItem.GetLevelIndex(curLevelItem.LevelId);
  37. if (this.curLevelItem.LevelId != levelId)
  38. {
  39. DebugHelper.LogError("invalid dungeon {0}:{1}", sceneId, levelId);
  40. return;
  41. }
  42. }
  43. else
  44. {
  45. DebugHelper.LogError(string.Format("{0} scene {1} level 参入出错", sceneId, levelId));
  46. }
  47. }
  48. public int SceneId { get { return curLevelItem != null ? curLevelItem.MapId : 0; } }
  49. public int LevelId { get { return curLevelItem != null ? curLevelItem.LevelId : 0; } }
  50. public int LevelType { get { return SceneData.SCENE_TYPE_COMMON; } }
  51. public List<ActorData> GetMyFighters ()
  52. {
  53. List<ActorData> fighters = new List<ActorData>();
  54. //List<ActorData> teamActors = GameMgr.Instance.CharacterInfo.NormleBattleTeamActors;
  55. List<ActorData> teamActors = GameMgr.Instance.CharacterInfo.TeamActors;
  56. if (teamActors != null)
  57. {
  58. for (int idx = 0; idx < teamActors.Count; idx++)
  59. {
  60. ActorData actor = teamActors[idx];
  61. fighters.Add(actor);
  62. if (actor.HasPet)
  63. {
  64. fighters.Add(actor.PetData);
  65. }
  66. }
  67. }
  68. return fighters;
  69. }
  70. public List<ActorData> GetEnemyFighters (LogicBattleScene battleScene)
  71. {
  72. List<ActorData> fighters = new List<ActorData> ();
  73. int curLevelIdx = 0;
  74. if (curLevelItem != null)
  75. {
  76. curLevelIdx = curSceneItem.GetLevelIndex(curLevelItem.LevelId);
  77. }
  78. for(int idx = curLevelIdx; idx < curSceneItem.LevelNum; idx++)
  79. {
  80. LevelItem li = curSceneItem.LevelItems[idx];
  81. if (li.BossActor != null)
  82. {
  83. fighters.Add(li.BossActor);
  84. }
  85. if(li.Monsters!=null)
  86. {
  87. for(int mdx = 0; mdx < li.Monsters.Count;mdx++)
  88. {
  89. fighters.Add(li.Monsters[mdx]);
  90. }
  91. }
  92. }
  93. for(int idx = 0;idx < battleScene.SpawnPointList.Count;idx++)
  94. {
  95. SpawnPointCfg cfg = battleScene.SpawnPointList[idx];
  96. for(int jdx =0;jdx < cfg.PointList.Count;jdx++)
  97. {
  98. var loc = cfg.PointList[jdx];
  99. if(loc.npcId > 0)
  100. {
  101. ActorData npcActor = BattleActorMgr.Instance.GetNpcActorData(CommonUtil.CalcPointUniqueId(curSceneItem.MapId, idx + 1, jdx), loc.npcId);
  102. fighters.Add(npcActor);
  103. loc.npcInstanceId = npcActor.ID;
  104. cfg.PointList[jdx] = loc;
  105. }
  106. }
  107. }
  108. return fighters;
  109. }
  110. }