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- using UnityEngine;
- using System.Collections;
- public class LogicBattleStatePreloading : LogicBattleState
- {
- public static LogicBattleState Creator (LogicBattle battle)
- {
- return new LogicBattleStatePreloading (battle);
- }
- public LogicBattleStatePreloading (LogicBattle battle)
- : base (battle, LogicBattleStateType.Preloading)
- {
- }
- PreloadingStep mStep = PreloadingStep.None;
- public override void OnEnter ()
- {
- mBattle.SetLoadSetting();
- LoadScene();
- }
- public override void OnLeave ()
- {
- mBattle.RestoreLoadSetting();
- }
- public override void Update (float deltaTime)
- {
- if(mStep == PreloadingStep.LoadingScene)
- {
- if (mBattle.BattleScene.IsLoaded)
- {
- LoadRole();
- }
- }
- else if (mStep == PreloadingStep.LoadingRoleAssets)
- {
- if(!BattleMgr.Instance.LoadingRoleModel)
- {
- LoadFlyWord();
- }
- }else if(mStep == PreloadingStep.LoadingFlywordAssets)
- {
- if (BattleFlyWordMgr.Instance.Loaded)
- LoadPrepareAssets();
- }else if(mStep == PreloadingStep.LoadingPrepareAssets)
- {
- if (!BattlePrepareManager.Instance.IsLoading)
- InstantiateGo();
- }else if(mStep == PreloadingStep.LoadingInstantiate)
- {
- OpenScreen();
- }
- else if (mStep == PreloadingStep.OpeningScreen) {
- EndLoad();
- }
- }
- void LoadScene()
- {
- mStep = PreloadingStep.LoadingScene;
- mBattle.BattleScene.StartLoad();
- }
- void LoadRole ()
- {
- mBattle.NotifyLoadProgress(0.2f);
- mStep = PreloadingStep.LoadingRoleAssets;
- BattleMgr.Instance.LoadRole();
- }
- void LoadFlyWord()
- {
- mBattle.NotifyLoadProgress(0.3f);
- mStep = PreloadingStep.LoadingFlywordAssets;
- BattleFlyWordMgr.Instance.StartLoad();
- }
- void LoadPrepareAssets()
- {
- mBattle.NotifyLoadProgress(0.4f);
- mStep = PreloadingStep.LoadingPrepareAssets;
- BattlePrepareManager.Instance.StartLoad();
- }
- void InstantiateGo()
- {
- mStep = PreloadingStep.LoadingInstantiate;
- }
- void OpenScreen ()
- {
- mStep = PreloadingStep.OpeningScreen;
- }
- void EndLoad()
- {
- mBattle.OnLoadComplete();
- ChangeState(LogicBattleStateType.Battle);
- }
- }
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