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- public class LogicBattleStateEnd : LogicBattleState
- {
- public static LogicBattleState Creator (LogicBattle battle)
- {
- return new LogicBattleStateEnd (battle);
- }
- public LogicBattleStateEnd (LogicBattle battle)
- : base (battle, LogicBattleStateType.End)
- {
- }
- float waitTime = 1.0f;
- bool notify = false;
- public override void OnEnter ()
- {
- //EventMgr.DispatchEvent<bool>(new CoreEvent<bool>(ECoreEventType.EID_BATTLE_NEXT_MAP, true));
- }
- public override void OnLeave ()
- {
- }
- public override void Update (float deltaTime)
- {
- }
- }
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