LogicBattleFieldStateBossIntroPrepare.cs 1.0 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. /// <summary>
  5. /// boss出场结束后的就位阶段
  6. /// </summary>
  7. public class LogicBattleFieldStateBossIntroPrepare : LogicBattleFieldState
  8. {
  9. public static LogicBattleFieldStateBossIntroPrepare Creator(LogicBattleField field)
  10. {
  11. return new LogicBattleFieldStateBossIntroPrepare(field);
  12. }
  13. public LogicBattleFieldStateBossIntroPrepare(LogicBattleField field)
  14. : base(field, LogicBattleFieldStateType.BossIntroPrepare)
  15. {
  16. }
  17. float leftTime = 1;
  18. public override void OnEnter()
  19. {
  20. }
  21. public override void Update(float deltaTime)
  22. {
  23. leftTime -= deltaTime;
  24. if (leftTime <= 0)
  25. {
  26. //ChangeState(LogicBattleFieldStateType.Prepare);
  27. }
  28. else
  29. {
  30. mField.Battle.FighterMgr.FixedUpdate(deltaTime);
  31. }
  32. }
  33. public override void OnLeave()
  34. {
  35. }
  36. public override void OnDataChanged()
  37. {
  38. }
  39. }