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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- /// <summary>
- /// boss出场结束后的就位阶段
- /// </summary>
- public class LogicBattleFieldStateBossIntroPrepare : LogicBattleFieldState
- {
- public static LogicBattleFieldStateBossIntroPrepare Creator(LogicBattleField field)
- {
- return new LogicBattleFieldStateBossIntroPrepare(field);
- }
- public LogicBattleFieldStateBossIntroPrepare(LogicBattleField field)
- : base(field, LogicBattleFieldStateType.BossIntroPrepare)
- {
- }
- float leftTime = 1;
- public override void OnEnter()
- {
-
- }
- public override void Update(float deltaTime)
- {
- leftTime -= deltaTime;
- if (leftTime <= 0)
- {
- //ChangeState(LogicBattleFieldStateType.Prepare);
- }
- else
- {
- mField.Battle.FighterMgr.FixedUpdate(deltaTime);
- }
- }
- public override void OnLeave()
- {
- }
- public override void OnDataChanged()
- {
- }
- }
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