IManager.cs 296 B

12345678910111213
  1. using UnityEngine;
  2. using System.Collections;
  3. public abstract class IManager
  4. {
  5. protected abstract void addEventListener();
  6. protected abstract void removeEventListener();
  7. public abstract void Update();
  8. public abstract void FixedUpdate();
  9. public abstract void Dispose();
  10. }