TickFunctionEvent.cs 368 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class TickFunctionEvent : FunctionEvent
  4. {
  5. public TickFunctionEvent(BuffFunctionData data):base(data)
  6. {
  7. mType = data.functionType;
  8. }
  9. public virtual bool Expired()
  10. {
  11. return true;
  12. }
  13. public override void Enter(Fighter fighter)
  14. {
  15. base.Enter(fighter);
  16. }
  17. }