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- using UnityEngine;
- using System.Collections;
- public class TickFunctionEvent : FunctionEvent
- {
- public TickFunctionEvent(BuffFunctionData data):base(data)
- {
- mType = data.functionType;
- }
- public virtual bool Expired()
- {
- return true;
- }
- public override void Enter(Fighter fighter)
- {
- base.Enter(fighter);
- }
- }
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