VertigoFunEvent.cs 751 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class VertigoFunEvent : DurationFunctionEvent
  4. {
  5. public static VertigoFunEvent Creator(BuffFunctionData data)
  6. {
  7. return new VertigoFunEvent(data);
  8. }
  9. public VertigoFunEvent(BuffFunctionData data):base(data)
  10. {
  11. mType = Buff_Function_Type.Vertigo;
  12. }
  13. public override void Enter(Fighter fighter)
  14. {
  15. if(Caster!=null)
  16. {
  17. Caster.Battle.Output(OutputType.Vertigo, Caster, fighter, SkillName,Data.duration);
  18. }
  19. fighter.StateData.IsVertigo = true;
  20. base.Enter(fighter);
  21. }
  22. public override void Exit(Fighter fighter)
  23. {
  24. fighter.StateData.IsVertigo = false;
  25. base.Exit(fighter);
  26. }
  27. }