SneerFunEvent.cs 861 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class SneerFunEvent : DurationFunctionEvent
  4. {
  5. public static SneerFunEvent Creator(BuffFunctionData data)
  6. {
  7. return new SneerFunEvent(data);
  8. }
  9. public SneerFunEvent(BuffFunctionData data):base(data)
  10. {
  11. mType = Buff_Function_Type.Sneer;
  12. }
  13. public override void Enter(Fighter fighter)
  14. {
  15. if(Caster!=null && !Caster.IsPet)
  16. {
  17. fighter.StateData.IsSneer = true;
  18. }
  19. base.Enter(fighter);
  20. }
  21. public override void Exit(Fighter fighter)
  22. {
  23. fighter.StateData.IsSneer = false;
  24. base.Exit(fighter);
  25. }
  26. public override bool Expired(Fighter figher)
  27. {
  28. if (mCaster == null || !mCaster.IsAlive || mCaster.IsDisposed)
  29. return true;
  30. return base.Expired(figher);
  31. }
  32. }