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- using UnityEngine;
- using System.Collections;
- public class SilenceFunEvent : DurationFunctionEvent
- {
- public static SilenceFunEvent Creator(BuffFunctionData data)
- {
- return new SilenceFunEvent(data);
- }
- public SilenceFunEvent(BuffFunctionData data):base(data)
- {
- mType = Buff_Function_Type.Silence;
- }
- public override void Enter(Fighter fighter)
- {
- fighter.StateData.IsSilence = true;
- EventMgr.DispatchEvent<Fighter>(new CoreEvent<Fighter>(ECoreEventType.EID_Fighter_Silence, fighter));
- base.Enter(fighter);
- }
- public override void Exit(Fighter fighter)
- {
- fighter.StateData.IsSilence = false;
- base.Exit(fighter);
- }
- }
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