SilenceFunEvent.cs 727 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class SilenceFunEvent : DurationFunctionEvent
  4. {
  5. public static SilenceFunEvent Creator(BuffFunctionData data)
  6. {
  7. return new SilenceFunEvent(data);
  8. }
  9. public SilenceFunEvent(BuffFunctionData data):base(data)
  10. {
  11. mType = Buff_Function_Type.Silence;
  12. }
  13. public override void Enter(Fighter fighter)
  14. {
  15. fighter.StateData.IsSilence = true;
  16. EventMgr.DispatchEvent<Fighter>(new CoreEvent<Fighter>(ECoreEventType.EID_Fighter_Silence, fighter));
  17. base.Enter(fighter);
  18. }
  19. public override void Exit(Fighter fighter)
  20. {
  21. fighter.StateData.IsSilence = false;
  22. base.Exit(fighter);
  23. }
  24. }