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- using UnityEngine;
- using System.Collections;
- /// <summary>
- /// 狂暴状态
- /// </summary>
- public class RageStatusFunEvent : DurationFunctionEvent
- {
- public static RageStatusFunEvent Creator(BuffFunctionData data)
- {
- return new RageStatusFunEvent(data);
- }
- public RageStatusFunEvent(BuffFunctionData data):base(data)
- {
- mType = Buff_Function_Type.RageStatus;
- }
- public override void Enter(Fighter fighter)
- {
- base.Enter(fighter);
- fighter.SetRageStatus(true);
- }
- public override void Exit(Fighter fighter)
- {
- base.Exit(fighter);
- fighter.SetRageStatus(false);
- }
- }
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