RageStatusFunEvent.cs 658 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. /// <summary>
  4. /// 狂暴状态
  5. /// </summary>
  6. public class RageStatusFunEvent : DurationFunctionEvent
  7. {
  8. public static RageStatusFunEvent Creator(BuffFunctionData data)
  9. {
  10. return new RageStatusFunEvent(data);
  11. }
  12. public RageStatusFunEvent(BuffFunctionData data):base(data)
  13. {
  14. mType = Buff_Function_Type.RageStatus;
  15. }
  16. public override void Enter(Fighter fighter)
  17. {
  18. base.Enter(fighter);
  19. fighter.SetRageStatus(true);
  20. }
  21. public override void Exit(Fighter fighter)
  22. {
  23. base.Exit(fighter);
  24. fighter.SetRageStatus(false);
  25. }
  26. }