ConfusionFunEvent.cs 624 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class ConfusionFunEvent : DurationFunctionEvent
  4. {
  5. public static ConfusionFunEvent Creator(BuffFunctionData data)
  6. {
  7. return new ConfusionFunEvent(data);
  8. }
  9. public ConfusionFunEvent(BuffFunctionData data) : base(data)
  10. {
  11. mType = Buff_Function_Type.Confusion;
  12. }
  13. public override void Enter(Fighter fighter)
  14. {
  15. fighter.StateData.IsConfused = true;
  16. base.Enter(fighter);
  17. }
  18. public override void Exit(Fighter fighter)
  19. {
  20. fighter.StateData.IsConfused = false;
  21. base.Exit(fighter);
  22. }
  23. }