ChangeHP_FromCasterAttrFunEvent.cs 1.9 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class ChangeHP_FromCasterAttrFunEvent : DurationFunctionEvent
  4. {
  5. public static ChangeHP_FromCasterAttrFunEvent Creator(BuffFunctionData data)
  6. {
  7. return new ChangeHP_FromCasterAttrFunEvent(data);
  8. }
  9. int internalFrame = 0;
  10. int nextRecoverFrame = 0;
  11. Fighter mFighter;
  12. public ChangeHP_FromCasterAttrFunEvent(BuffFunctionData data) : base(data)
  13. {
  14. mType = Buff_Function_Type.ChangeHP_From_CasterAttr_Percent;
  15. internalFrame = (int)(data.intervalTime * Constants.frame_to_time);
  16. }
  17. public override void Enter(Fighter fighter)
  18. {
  19. base.Enter(fighter);
  20. EventMgr.DispatchEvent<Fighter>(new CoreEvent<Fighter>(ECoreEventType.EID_Fighter_Treatment, mCaster));
  21. mFighter = fighter;
  22. HealHp();
  23. }
  24. public override void Update(float deltaTime)
  25. {
  26. base.Update(deltaTime);
  27. nextRecoverFrame--;
  28. if (nextRecoverFrame <= 0)
  29. {
  30. HealHp();
  31. }
  32. }
  33. public override void Exit(Fighter fighter)
  34. {
  35. base.Exit(fighter);
  36. mFighter = null;
  37. }
  38. void HealHp()
  39. {
  40. nextRecoverFrame = internalFrame;
  41. if (null == mFighter) return;
  42. if (!mFighter.IsAlive) return;
  43. if (mCaster == null || !mCaster.IsAlive) return;
  44. int addHp = (int)(mCaster.GetAttrByType(Data.fromAttr) * Data.value * 0.01f * (1 + mFighter.GetBuffPercentValue(Buff_Function_Type.Heal_Change_Percent)));
  45. mFighter.Life += addHp;
  46. if (Caster != null)
  47. {
  48. if (Caster.Statistics != null)
  49. Caster.Statistics.StatHealInfo(Caster, addHp);
  50. if (addHp > 0)
  51. Caster.Battle.Output(OutputType.Heal, Caster, mFighter, SkillName, (int)addHp);
  52. }
  53. EventMgr.DispatchEvent<object[]>(new CoreEvent<object[]>(ECoreEventType.EID_FIGHTER_HEAL, new object[] { mFighter, addHp }));
  54. }
  55. }