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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class BreakFunEvent : DurationFunctionEvent
- {
- public static BreakFunEvent Creator(BuffFunctionData data)
- {
- return new BreakFunEvent(data);
- }
- public BreakFunEvent(BuffFunctionData data):base(data)
- {
- mType = Buff_Function_Type.Break;
- }
- public override void Enter(Fighter fighter)
- {
- base.Enter(fighter);
- fighter.EndSkill(true);
- fighter.ForceBreak();
- }
- public override void Exit(Fighter fighter)
- {
- base.Exit(fighter);
- if(fighter.IsAlive)
- fighter.ForceIdle();
- }
- }
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