FighterTrigger.cs 2.7 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. //public enum FighterTriggerEvent
  5. //{
  6. // TEvent_Fighter_TurnForwardTo = 0,
  7. // TEvent_Fighter_Offset = 1,
  8. // TEvent_Fighter_FixedOffset = 2,
  9. // TEvent_Fighter_MoveTo = 3,
  10. //}
  11. public class FighterTrigger : MonoBehaviour {
  12. //public FighterTriggerEvent triggerEvent;
  13. //public List<TriggerParam> triggerParams;
  14. //public bool enableInFighting = false;
  15. ////void OnTriggerEnter(Collider other)
  16. ////{
  17. //// if (other.gameObject.tag == "Fighter")
  18. //// {
  19. //// if (!FighterOnTrigger.IsObjectSpawnedLeftFighter(other.gameObject))
  20. //// return;
  21. //// if (!FighterOnTrigger.IsColliderFighterBox(other))
  22. //// return;
  23. //// //Log.D("{0} 进入触发器 {1},当前位置{2}, 相机位置{3},旋转{4}", other.gameObject.name, gameObject.name, other.gameObject.transform.position,
  24. //// // GameMgr.Instance.Camera3DContainer.transform.position, GameMgr.Instance.Camera3DContainer.transform.eulerAngles);
  25. //// FighterOnTrigger fighterOnTrigghter = other.gameObject.GetComponent<FighterOnTrigger>();
  26. //// if (fighterOnTrigghter != null)
  27. //// {
  28. //// if (fighterOnTrigghter.Fighter.IsFighting && !enableInFighting)
  29. //// return;
  30. //// fighterOnTrigghter.Fighter.DoFighterTriggerEvent(this);
  31. //// }
  32. //// }
  33. ////}
  34. //public float GetFloat(string paramName)
  35. //{
  36. // foreach (TriggerParam param in triggerParams)
  37. // {
  38. // if (param.name == paramName)
  39. // {
  40. // return param.floatValue;
  41. // }
  42. // }
  43. // return 0f;
  44. //}
  45. //public float[] GetFloats(string paramName)
  46. //{
  47. // List<float> values = new List<float>();
  48. // foreach (TriggerParam param in triggerParams)
  49. // {
  50. // if (param.name == paramName)
  51. // {
  52. // values.Add(param.floatValue);
  53. // }
  54. // }
  55. // return values.ToArray();
  56. //}
  57. //public string GetString(string paramName)
  58. //{
  59. // foreach (TriggerParam param in triggerParams)
  60. // {
  61. // if (param.name == paramName)
  62. // {
  63. // return param.stringValue;
  64. // }
  65. // }
  66. // return "";
  67. //}
  68. //public string[] GetStrings(string paramName)
  69. //{
  70. // List<string> values = new List<string>();
  71. // foreach (TriggerParam param in triggerParams)
  72. // {
  73. // if (param.name == paramName)
  74. // {
  75. // values.Add(param.stringValue);
  76. // }
  77. // }
  78. // return values.ToArray();
  79. //}
  80. }